Changeset 5502 for data/media/levels
- Timestamp:
- May 11, 2009, 4:02:34 PM (16 years ago)
- Location:
- data/media/levels
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
data/media/levels/presentation_dm.oxw
r5484 r5502 32 32 </events> 33 33 </GlobalShader> 34 <Model position="0,0,0" scale=8 mesh="ast1.mesh" /> 35 <StaticEntity position="0,0,0" collisionType=static> 34 35 <?lua 36 for i = 1, 50, 1 37 do 38 j = math.random() 39 ?> 40 41 <MovableEntity position="<?lua print(math.random() * 3000-2000) ?>,<?lua print(math.random() * 3000-2000) ?>,<?lua print(math.random() * 3000 - 2000) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0.8 scale=<?lua print(j * 5) ?> rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> 42 <attached> 43 <Model position="0,0,0" scale=<?lua print(j * 10) ?> mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> 44 </attached> 36 45 <collisionShapes> 37 <SphereCollisionShape radius=" 20" />46 <SphereCollisionShape radius="<?lua print(j * 70) ?>" /> 38 47 </collisionShapes> 39 </StaticEntity> 48 </MovableEntity> 49 <?lua 50 end 51 ?> 52 40 53 <!-- 41 54 <?lua -
data/media/levels/spaceshiptemplates_presentation.oxw
r5464 r5502 35 35 </collisionShapes> 36 36 <?lua 37 include("levels/weaponsettings 1.oxw")37 include("levels/weaponsettings2.oxw") 38 38 ?> 39 39 </SpaceShip> -
data/media/levels/tutorial.oxw
r5484 r5502 26 26 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> 27 27 28 <Drone primaryThrust=100 auxiliaryThrust=100 rotationThrust=100 mass = 50 linearDamping = 0.9 angularDamping = 0.7> 29 <attached> 30 <Model scale="10" mesh="Cylinder.mesh"/> 31 </attached> 32 <collisionShapes> 33 <BoxCollisionShape position="0,0,0" halfExtents="10, 10, 10" /> 34 </collisionShapes> 35 </Drone> 28 36 29 37 <Drone primaryThrust="100" auxilaryThrust="30" rotationThrust="10" -
data/media/levels/weaponsettings2.oxw
r5473 r5502 16 16 <Weapon> 17 17 <attached> 18 <Model mesh="hs-w01.mesh" /> 18 <Model mesh="LightningGun.mesh" pitch="78" roll="90" yaw="90" position="0,-1.3,0" scale="0.5,0.5,0.5"/> 19 <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" scale="0.5,0.5,0.5"/> 19 20 </attached> 20 <L aserFire mode=0 muzzleoffset="0,0,-25" />21 <LightningGun mode=0 muzzleoffset="0,0,-20" /> 21 22 <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,5,0" /> 22 23 <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,-5,0" /> … … 24 25 <Weapon> 25 26 <attached> 26 <Model mesh="hs-w01.mesh" /> 27 <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" scale="0.5,0.5,0.5"/> 28 <Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" scale="0.5,0.5,0.5"/> 27 29 </attached> 28 <L aserFire mode=0 muzzleoffset="0,0,-25" />30 <LightningGun mode=0 muzzleoffset="0,0,-20" /> 29 31 <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,5,0" /> 30 32 <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,-5,0" />
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