- Timestamp:
- May 17, 2009, 9:24:58 PM (16 years ago)
- Location:
- data/media
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
data/media/levels/gametype_asteroids.oxw
r5505 r5516 25 25 for i = 1, 100, 1 26 26 do ?> 27 <Model scale="<?lua print(math.random() * 150 + 30) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" position="<?lua print(math.random() *10000 ) ?>,<?lua print(math.random() * 10000 - 5000) ?>,<?lua print(math.random() * 10000 - 5000) ?>">28 27 <Model scale="<?lua print(math.random() * 150 + 30) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" position="<?lua print(math.random() * 10000 ) ?>,<?lua print(math.random() * 10000 - 5000) ?>,<?lua print(math.random() * 10000 - 5000) ?>"> 28 29 29 </Model> 30 30 <?lua … … 34 34 35 35 36 <ForceField position="0,- 500,0" direction="0,1,1" diameter=1000 velocity=50>36 <ForceField position="0,-300,0" direction="0,-1,0" diameter=500 velocity=70> 37 37 <attached> 38 <ParticleEmitter source="Orxonox/forcefield" lifetime=10000startdelay=0 />38 <ParticleEmitter source="Orxonox/forcefield" startdelay=0 /> 39 39 </attached> 40 40 </ForceField> 41 41 42 <ForceField position="1000,-100,0" direction="0,1,1" diameter=1500 velocity=100/> 43 <ForceField position="1800,300,-500" direction="0,0,1" diameter=800 velocity=50/> 42 <!-- 43 <ForceField position="1000,-100,0" direction="0,1,1" diameter=500 velocity=30> 44 <attached> 45 <ParticleEmitter source="Orxonox/forcefield" startdelay=0 /> 46 </attached> 47 </ForceField> 48 49 <ForceField position="1800,300,-300" direction="0,0,1" diameter=800 velocity=100> 50 <attached> 51 <ParticleEmitter source="Orxonox/forcefield" startdelay=0 /> 52 </attached> 53 </ForceField> 54 --> 55 56 57 <CheckPoint name=trigger1 position="-200,300,0" scale=5 isdestination=false isfirst=true stayactive=true distance=50 addtime=20> 58 <attached> 59 <Billboard position="0,0,0" scale=1 material="Flares/lensflare" colour="1,0,0"> 60 </Billboard> 61 </attached> 62 </CheckPoint> 63 64 65 <CheckPoint name=trigger2 position="1000,300,0" scale=5 isdestination=false stayactive=true distance=100 addtime=5> 66 <events> 67 <activity> 68 <EventListener event=trigger1 /> 69 </activity> 70 </events> 71 <attached> 72 <Billboard position="0,0,0" scale=1 material="Flares/lensflare" colour="1,0,0" /> 73 </attached> 74 <attached> 75 <BlinkingBillboard frequency=0.2 amplitude=1 position="0,0,1" scale=1 material="Flares/lensflare" colour="1,1,0"> 76 <events> 77 <visibility> 78 <EventListener event=trigger1 /> 79 </visibility> 80 </events> 81 </BlinkingBillboard> 82 </attached> 83 <attached> 84 <Billboard position="0,0,0" scale=1 material="Flares/lensflare" colour="0,1,0"> 85 <events> 86 <visibility> 87 <EventListener event=trigger2 /> 88 </visibility> 89 </events> 90 </Billboard> 91 </attached> 92 </CheckPoint> 93 94 95 <CheckPoint name=trigger3 position="1800,300,800" stayactive=true distance=100 addtime=5> 96 <events> 97 <activity> 98 <EventListener event=trigger2 /> 99 </activity> 100 </events> 101 <attached> 102 <BlinkingBillboard frequency=0.2 amplitude=1 position="0,0,0" scale=1 material="Flares/lensflare" colour="1,1,0"> 103 <events> 104 <visibility> 105 <EventListener event=trigger2 /> 106 </visibility> 107 </events> 108 </BlinkingBillboard> 109 </attached> 110 <attached> 111 <Billboard position="0,0,0" scale=1 material="Flares/lensflare" colour="1,0,0" /> 112 </attached> 113 </CheckPoint> 44 114 45 115 46 116 47 <CheckPoint name=trigger1 position="-300,300,0" scale=5 isdestination=false isfirst=true stayactive=true distance=50 addtime=5 visibility=false />48 117 49 118 50 <CheckPoint name=trigger2 position="1000,300,600" scale=5 isdestination=false stayactive=true distance=50 addtime=5> 119 <!-- 120 <CheckPoint name=trigger1 position="-300,300,0" scale=5 isdestination=false isfirst=true stayactive=true distance=50 addtime=5 visibillity=false /> 121 122 123 <CheckPoint name=trigger2 position="1000,300,0" scale=5 isdestination=false stayactive=true distance=100 addtime=5> 51 124 <events> 52 125 <activity> … … 57 130 58 131 59 <CheckPoint name=trigger3 position="1800,300,800" stayactive=true distance= 50 addtime=5>132 <CheckPoint name=trigger3 position="1800,300,800" stayactive=true distance=100 addtime=5> 60 133 <events> 61 134 <activity> … … 68 141 69 142 70 <CheckPoint name=trigger4 position="2600,400,1100" stayactive=true distance=10 addtime=25>143 <CheckPoint name=trigger4 position="2600,400,1100" stayactive=true distance=100 addtime=25> 71 144 <events> 72 145 <activity> … … 78 151 79 152 80 <Model position="3 600,300,1400" scale=10 mesh="Carrier.mesh">153 <Model position="3800,400,1800" scale=10 mesh="Carrier.mesh" pitch=180> 81 154 <attached> 82 <CheckPoint position=" 0,0,0" name=trigger5 stayactive=true distance=50 isdestination=true>155 <CheckPoint position="-10,0,0" name=trigger5 stayactive=true distance=80 isdestination=true scal=1> 83 156 <events> 84 157 <activity> … … 89 162 </attached> 90 163 </Model> 91 164 --> 92 165 93 166 -
data/media/particle/forcefield.particle
r5505 r5516 3 3 { 4 4 quota 10000 5 material PE/ lensflare6 particle_width 307 particle_height 308 cull_each false5 material PE/smoke 6 particle_width 20 7 particle_height 250 8 cull_each true 9 9 renderer billboard 10 billboard_type point 10 sorted false 11 local_space false 12 iteration_interval 0 13 nonvisible_update_timeout 0 14 billboard_type oriented_self 15 billboard_origin center 16 billboard_rotation_type texcoord 17 common_up_vector 1 0 0 18 point_rendering false 19 accurate_facing false 11 20 12 emitter Ring21 emitter Cylinder 13 22 { 14 23 angle 0 15 colour 1 1 1 0.516 colour_range_start 0 0.2 0.3 017 colour_range_end 0 0.4 1 0.118 direction 0 1019 emission_rate 10020 position 0 0 021 velocity 10022 velocity_min 5023 velocity_max 10024 time_to_live 2024 colour 0.744444 0 1 0.05 25 colour_range_start 0.744444 0 1 0.05 26 colour_range_end 0.533333 0 1 0.05 27 emission_rate 60 28 velocity 87.1 29 velocity_min 87.1 30 velocity_max 87.1 31 time_to_live 30 32 time_to_live_min 20 33 time_to_live_max 20 25 34 duration 0 26 35 duration_min 0 … … 29 38 repeat_delay_min 0 30 39 repeat_delay_max 0 31 width 500 32 height 500 33 depth 400 34 inner_width 0.1 35 inner_height 0.1 40 depth 1 41 width 300 42 height 300 36 43 } 37 44 45 emitter Cylinder 46 { 47 angle 0 48 colour 1 0.455556 0 0.05 49 colour_range_start 1 0.455556 0 0.05 50 colour_range_end 0 0 1 0.05 51 emission_rate 60 52 velocity 77.42 53 velocity_min 77.42 54 velocity_max 77.42 55 time_to_live 30 56 time_to_live_min 20 57 time_to_live_max 20 58 duration 0 59 duration_min 0 60 duration_max 0 61 repeat_delay 0 62 repeat_delay_min 0 63 repeat_delay_max 0 64 depth 0 65 width 300 66 height 300 67 } 38 68 }
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