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Changeset 5517 for data


Ignore:
Timestamp:
May 18, 2009, 2:06:37 PM (16 years ago)
Author:
mockm
Message:

new levelfile for gametype UnderAttack

File:
1 edited

Legend:

Unmodified
Added
Removed
  • data/media/levels/gametype_underattack.oxw

    r5487 r5517  
    1818
    1919        <Destroyer
    20      position          = "0,0,150"
    21      collisionType     = dynamic
    22      mass              = 100
    23      velocity          = "50,50,0"
     20            position          = "100,150,0"
     21            collisionType     = dynamic
     22            mass              = 1000
     23            velocity          = "-35,0,0"
     24            angularDamping    = 0.9999999
     25            health            = 10000
     26            maxhealth         = 10000
     27            initialhealth     = 10000
    2428        >
    25 <!--
    26      linearDamping     = 0.7
    27      angularDamping    = 0.9999999
    28 -->
     29
    2930          <attached>
     31            <TeamSpawnPoint team=1 position="150,0,7" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff />           
     32            <TeamSpawnPoint team=1 position="0,0,7" lookat="-1,0,0" roll="90"  yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff />           
     33            <TeamSpawnPoint team=1 position="-50,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff />           
     34            <TeamSpawnPoint team=1 position="100,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff />           
     35            <TeamSpawnPoint team=1 position="50,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff />
    3036            <?lua
    31             for i = 1, 10, 1
     37            for i = 1, 100, 1
    3238            do ?>
    33             <SpawnPoint position="<?lua print(math.random() * 50 - 25) ?>,<?lua print(math.random() * 50 - 25) ?>,<?lua print(100 + math.random() * 50 - 25) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
     39            <TeamSpawnPoint team=0 position="<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
     40            <!--more spawnpoints for team1-->             
     41            <!--<TeamSpawnPoint team=1 position="<?lua print((math.random() * 500 + 500)) ?>,<?lua print((math.random() * 500 + 500) ) ?>,<?lua print((math.random() * 500 + 500)) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
     42            <?lua end ?>-->
     43           
     44           
     45            <Model mesh="Carrier.mesh" scale="5" />
     46            <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
     47            <?lua for i=0,8,1 do ?>
     48            <BlinkingBillboard position="<?lua print(200-270/8*i)?> ,15,2" material="Examples/Flare" colour="1.0, 0.5, 0.3" phase=<?lua print(-360/8*i)?> amplitude=0.1 frequency=0.5 quadratic=1 />
     49            <BlinkingBillboard position="<?lua print(200-270/8*i)?>,-15,2" material="Examples/Flare" colour="1.0, 0.5, 0.3" phase=<?lua print(-360/8*i)?> amplitude=0.1 frequency=0.5 quadratic=1 />
    3450            <?lua end ?>
    35             <Model mesh="Carrier.mesh" scale="1" />
    36             <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
     51            <Backlight scale=1 position=" 169, 75, -15" colour="1, 0.85, 0.5, 0.5" width=40 length=1000 lifetime=5 elements=15 trailmaterial="Trail/backlighttrail"  material="Examples/Flare" />
     52            <Backlight scale=1 position=" 169, -75, -15" colour="1, 0.85, 0.5, 0.5" width=40 length=1000 lifetime=5 elements=15 trailmaterial="Trail/backlighttrail" material="Examples/Flare" />
    3753           </attached>     
    3854            <collisionShapes>
    39                 <SphereCollisionShape radius="30" />
     55                <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
     56                <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
     57                <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
     58                <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
     59                <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
     60                <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
     61                <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
    4062            </collisionShapes>
    4163        </Destroyer>
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