Changeset 5648 for code/branches/libraries/src/orxonox/gamestates/GSLevel.h
- Timestamp:
- Aug 14, 2009, 3:07:59 AM (15 years ago)
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-
- 1 edited
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code/branches/libraries/src/orxonox/gamestates/GSLevel.h
r5643 r5648 33 33 34 34 #include <string> 35 #include "util/Scope.h" 35 36 #include "core/OrxonoxClass.h" 36 37 #include "core/GameState.h" … … 62 63 void keybindInternal(const std::string& command, bool bTemporary); 63 64 64 KeyBinder* keyBinder_; //!< tool that loads and manages the input bindings 65 InputState* gameInputState_; //!< input state for normal ingame playing 66 InputState* guiMouseOnlyInputState_; //!< input state if we only need the mouse to use the GUI 67 InputState* guiKeysOnlyInputState_; //!< input state if we only need the keys to use the GUI 68 Radar* radar_; //!< represents the Radar (not the HUD part) 69 CameraManager* cameraManager_; //!< camera manager for this level 70 PlayerManager* playerManager_; //!< player manager for this level 71 QuestManager* questManager_; 72 NotificationManager* notificationManager_; 65 KeyBinder* keyBinder_; //!< tool that loads and manages the input bindings 66 InputState* gameInputState_; //!< input state for normal ingame playing 67 InputState* guiMouseOnlyInputState_; //!< input state if we only need the mouse to use the GUI 68 InputState* guiKeysOnlyInputState_; //!< input state if we only need the keys to use the GUI 69 Radar* radar_; //!< represents the Radar (not the HUD part) 70 CameraManager* cameraManager_; //!< camera manager for this level 71 PlayerManager* playerManager_; //!< player manager for this level 72 Scope<ScopeID::GSLevel>* scope_GSLevel_; 73 73 74 74 //##### ConfigValues #####
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