Changeset 5658 for code/branches/resource2/src/core/GUIManager.cc
- Timestamp:
- Aug 18, 2009, 11:14:25 AM (15 years ago)
- File:
-
- 1 edited
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code/branches/resource2/src/core/GUIManager.cc
r5654 r5658 109 109 COUT(3) << "Initialising CEGUI." << std::endl; 110 110 111 try 112 { 113 // Note: No SceneManager specified yet 114 guiRenderer_.reset(new OgreCEGUIRenderer(renderWindow_, Ogre::RENDER_QUEUE_OVERLAY, false, 3000)); 115 resourceProvider_ = guiRenderer_->createResourceProvider(); 116 resourceProvider_->setDefaultResourceGroup("GUI"); 117 118 // setup scripting 119 scriptModule_.reset(new LuaScriptModule()); 120 luaState_ = scriptModule_->getLuaState(); 121 122 // Create our own logger to specify the filepath 123 std::auto_ptr<CEGUILogger> ceguiLogger(new CEGUILogger()); 124 ceguiLogger->setLogFilename(Core::getLogPathString() + "cegui.log"); 125 // set the log level according to ours (translate by subtracting 1) 126 ceguiLogger->setLoggingLevel( 127 static_cast<LoggingLevel>(Core::getSoftDebugLevel(OutputHandler::LD_Logfile) - 1)); 128 this->ceguiLogger_ = ceguiLogger.release(); 129 130 // create the CEGUI system singleton 131 guiSystem_.reset(new System(guiRenderer_.get(), resourceProvider_, 0, scriptModule_.get())); 132 133 // do this after 'new CEGUI::Sytem' because that creates the lua state in the first place 134 LuaState::openToluaInterfaces(this->luaState_); 135 136 // initialise the basic lua code 137 this->loadLuaCode(); 138 } 139 catch (CEGUI::Exception& ex) 140 { 141 #if CEGUI_VERSION_MAJOR == 0 && CEGUI_VERSION_MINOR < 6 142 throw GeneralException(ex.getMessage().c_str()); 143 #else 144 throw GeneralException(ex.getMessage().c_str(), ex.getLine(), 145 ex.getFileName().c_str(), ex.getName().c_str()); 146 #endif 147 } 111 // Note: No SceneManager specified yet 112 guiRenderer_.reset(new OgreCEGUIRenderer(renderWindow_, Ogre::RENDER_QUEUE_OVERLAY, false, 3000)); 113 resourceProvider_ = guiRenderer_->createResourceProvider(); 114 resourceProvider_->setDefaultResourceGroup("GUI"); 115 116 // setup scripting 117 scriptModule_.reset(new LuaScriptModule()); 118 luaState_ = scriptModule_->getLuaState(); 119 120 // Create our own logger to specify the filepath 121 std::auto_ptr<CEGUILogger> ceguiLogger(new CEGUILogger()); 122 ceguiLogger->setLogFilename(Core::getLogPathString() + "cegui.log"); 123 // set the log level according to ours (translate by subtracting 1) 124 ceguiLogger->setLoggingLevel( 125 static_cast<LoggingLevel>(Core::getSoftDebugLevel(OutputHandler::LD_Logfile) - 1)); 126 this->ceguiLogger_ = ceguiLogger.release(); 127 128 // create the CEGUI system singleton 129 guiSystem_.reset(new System(guiRenderer_.get(), resourceProvider_, 0, scriptModule_.get())); 130 131 // do this after 'new CEGUI::Sytem' because that creates the lua state in the first place 132 LuaState::openToluaInterfaces(this->luaState_); 133 134 // initialise the basic lua code 135 this->loadLuaCode(); 148 136 } 149 137
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