- Timestamp:
- Dec 17, 2007, 11:16:50 AM (17 years ago)
- Location:
- code/branches/FICN/src
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/FICN/src/network/GameStateClient.cc
r514 r567 91 91 ((Synchronisable *)no)->classID=sync.classID; 92 92 it=orxonox::ObjectList<Synchronisable>::end(); 93 // update data and create object/entity... 94 if( !(((Synchronisable *)no)->updateData(sync)) && !(((Synchronisable *)no)->create()) ) 95 COUT(0) << "We couldn't create/update the object: " << sync.objectID << std::endl; 96 ++it; 93 97 } 94 98 } else { -
code/branches/FICN/src/orxonox/objects/BaseEntity.cc
r566 r567 42 42 43 43 void BaseEntity::registerAllVariables(){ 44 WorldEntity::registerAllVariables(); 44 45 registerVar(&name_, name_.length()+1, network::STRING); 45 46 registerVar(&mesh_, mesh_.length()+1, network::STRING); -
code/branches/FICN/src/orxonox/objects/WorldEntity.cc
r565 r567 76 76 77 77 void WorldEntity::registerAllVariables(){ 78 78 // to be implemented ! 79 79 80 80 } -
code/branches/FICN/src/orxonox/objects/WorldEntity.h
r565 r567 101 101 { return this->node_->getOrientation(); } 102 102 103 protected: 104 void registerAllVariables(); 105 103 106 private: 104 void registerAllVariables();105 107 Ogre::SceneNode* node_; 106 108 static unsigned int worldEntityCounter_s;
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