- Timestamp:
- Sep 26, 2009, 10:25:03 PM (15 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/core5/src/orxonox/items/MultiStateEngine.cc
r5738 r5801 60 60 // We have no ship, so the effects are not attached and won't be destroyed automatically 61 61 for (std::list<WorldEntity*>::const_iterator it = this->activeEffects_.begin(); it != this->activeEffects_.end(); ++it) 62 delete (*it);62 (*it)->destroy(); 63 63 for (std::list<WorldEntity*>::const_iterator it = this->forwardEffects_.begin(); it != this->forwardEffects_.end(); ++it) 64 delete (*it);64 (*it)->destroy(); 65 65 for (std::list<WorldEntity*>::const_iterator it = this->boostEffects_.begin(); it != this->boostEffects_.end(); ++it) 66 delete (*it);66 (*it)->destroy(); 67 67 for (std::list<WorldEntity*>::const_iterator it = this->brakeEffects_.begin(); it != this->brakeEffects_.end(); ++it) 68 delete (*it);68 (*it)->destroy(); 69 69 } 70 70 }
Note: See TracChangeset
for help on using the changeset viewer.