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Ignore:
Timestamp:
Sep 27, 2009, 4:13:13 AM (15 years ago)
Author:
landauf
Message:
  • The gametype pointer in BaseObject is now also a SmartPtr
  • The GametypeInfo object in Gametype is now a pointer instead of a member object to prevent double free (once deleted by the unloader and once when the gametype gets destroyed)
  • GSLevel sets the Gametype of all HumanPlayer objects to 0 because they don't get deleted and would prevent the Gametype from being destroyed.
  • Fixed a bug in HumanPlayer when Gametype is set to 0

Unloading seems to work with bots now.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/core5/src/modules/pong/PongCenterpoint.cc

    r5738 r5806  
    7373        if (this->getGametype() && this->getGametype()->isA(Class(Pong)))
    7474        {
    75             Pong* pong_gametype = orxonox_cast<Pong*>(this->getGametype());
     75            Pong* pong_gametype = orxonox_cast<Pong*>(this->getGametype().get());
    7676            pong_gametype->setCenterpoint(this);
    7777        }
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