- Timestamp:
- Dec 17, 2007, 6:38:36 PM (17 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/FICN/Media/materials/scripts/Orxonox.material
r578 r588 1 material Orxonox/StarSkyBox 2 { 3 technique 4 { 5 pass 6 { 7 lighting off 8 depth_write off 9 10 texture_unit 11 { 12 cubic_texture stars.jpg separateUV 13 tex_address_mode clamp 14 } 15 } 16 } 17 } 18 19 material Orxonox/BlueStarSkyBox 20 { 21 technique 22 { 23 pass 24 { 25 lighting off 26 depth_write off 27 28 texture_unit 29 { 30 cubic_texture bluestar.png separateUV 31 tex_address_mode clamp 32 } 33 } 34 } 35 } 36 37 material Orxonox/StarfieldSkyBox 38 { 39 technique 40 { 41 pass 42 { 43 lighting off 44 depth_write off 45 46 texture_unit 47 { 48 cubic_texture starfield.jpg separateUV 49 tex_address_mode clamp 50 } 51 } 52 } 53 } 54 55 material Orxonox/LoadingScreenSample 56 { 57 technique 58 { 59 pass 60 { 61 62 depth_writing off 63 64 texture_unit 65 { 66 texture sample_loading.jpg 67 } 68 } 69 } 70 } 1 2 3 material Orxonox/Shot 4 { 5 technique 6 { 7 pass 8 { 9 lighting off 10 scene_blend alpha_blend 11 depth_check off 12 13 texture_unit 14 { 15 texture shot.png 16 } 17 } 18 } 19 } 20 21 22 material Orxonox/Red 23 { 24 technique 25 { 26 pass 27 { 28 lighting off 29 depth_check off 30 scene_blend 0.5 0.5 31 ambient 0 0 0 0.5 32 33 texture_unit 34 { 35 texture OrxonoxRED.png 36 } 37 } 38 } 39 } 40 41 42 material Orxonox/Black 43 { 44 technique 45 { 46 pass 47 { 48 lighting off 49 depth_check off 50 scene_blend 0.5 0.5 51 ambient 0 0 0 0.5 52 53 texture_unit 54 { 55 texture OrxonoxBlack.png 56 } 57 } 58 } 59 } 60 61 62 material Orxonox/BackGround 63 { 64 technique 65 { 66 pass 67 { 68 69 lighting off 70 scene_blend alpha_blend 71 depth_check off 72 texture_unit 73 { 74 texture backGround.png 75 } 76 } 77 } 78 } 79 80 material Orxonox/EnergyBackground 81 { 82 technique 83 { 84 pass 85 { 86 87 lighting off 88 scene_blend alpha_blend 89 depth_check off 90 texture_unit 91 { 92 texture EnergyBackground.png 93 } 94 } 95 } 96 } 97 98 material Orxonox/Clock 99 { 100 technique 101 { 102 pass 103 { 104 lighting off 105 scene_blend alpha_blend 106 depth_check off 107 108 texture_unit 109 { 110 texture clock.png 111 } 112 } 113 } 114 } 115 116 material Orxonox/Gun 117 { 118 technique 119 { 120 pass 121 { 122 lighting off 123 scene_blend alpha_blend 124 depth_check off 125 126 texture_unit 127 { 128 texture gun.png 129 } 130 } 131 } 132 } 133 134 material Orxonox/Man 135 { 136 technique 137 { 138 pass 139 { 140 lighting off 141 scene_blend alpha_blend 142 depth_check off 143 144 texture_unit 145 { 146 texture man.png 147 } 148 } 149 } 150 } 151 152 material Orxonox/MapBackGround 153 { 154 technique 155 { 156 pass 157 { 158 lighting off 159 scene_blend alpha_blend 160 depth_check off 161 162 texture_unit 163 { 164 texture MapBackGround.png 165 } 166 } 167 } 168 } 169 170 material Orxonox/MyShip 171 { 172 technique 173 { 174 pass 175 { 176 lighting off 177 scene_blend alpha_blend 178 depth_check off 179 180 texture_unit 181 { 182 texture MyShip.png 183 } 184 } 185 } 186 } 187 188 material Orxonox/RacketBackground 189 { 190 technique 191 { 192 pass 193 { 194 lighting off 195 scene_blend alpha_blend 196 depth_check off 197 198 texture_unit 199 { 200 texture RacketBackground.png 201 } 202 } 203 } 204 } 205 206 207 material Orxonox/TargetBackground 208 { 209 technique 210 { 211 pass 212 { 213 lighting off 214 scene_blend alpha_blend 215 depth_check off 216 217 texture_unit 218 { 219 texture TargetBackground.png 220 } 221 } 222 } 223 } 224 225 material Orxonox/PrimarBackground 226 { 227 technique 228 { 229 pass 230 { 231 lighting off 232 scene_blend alpha_blend 233 depth_check off 234 235 texture_unit 236 { 237 texture PrimarBackground.png 238 } 239 } 240 } 241 } 242 243 material Orxonox/PrimarSample 244 { 245 technique 246 { 247 pass 248 { 249 lighting off 250 scene_blend alpha_blend 251 depth_check off 252 253 texture_unit 254 { 255 texture PrimarSample.png 256 } 257 } 258 } 259 } 260 261 material Orxonox/PrimarChoice 262 { 263 technique 264 { 265 pass 266 { 267 lighting off 268 scene_blend alpha_blend 269 depth_check off 270 271 texture_unit 272 { 273 texture PrimarChoice.png 274 } 275 } 276 } 277 } 278 279 material Orxonox/RedPoint 280 { 281 technique 282 { 283 pass 284 { 285 lighting off 286 scene_blend alpha_blend 287 depth_check off 288 289 texture_unit 290 { 291 texture RedPoint.png 292 } 293 } 294 } 295 } 296 297 material Orxonox/EnergyDistrBackground 298 { 299 technique 300 { 301 pass 302 { 303 lighting off 304 scene_blend alpha_blend 305 depth_check off 306 307 texture_unit 308 { 309 texture EnergyDistrBackground.png 310 } 311 } 312 } 313 } 314 315 material Orxonox/shieldLeftTop 316 { 317 technique 318 { 319 pass 320 { 321 lighting off 322 scene_blend alpha_blend 323 depth_check off 324 325 texture_unit 326 { 327 texture ShieldLeftTop.png 328 } 329 } 330 } 331 } 332 333 material Orxonox/shieldRightTop 334 { 335 technique 336 { 337 pass 338 { 339 lighting off 340 scene_blend alpha_blend 341 depth_check off 342 343 texture_unit 344 { 345 texture ShieldRightTop.png 346 } 347 } 348 } 349 } 350 351 material Orxonox/shieldLeftBottom 352 { 353 technique 354 { 355 pass 356 { 357 lighting off 358 scene_blend alpha_blend 359 depth_check off 360 361 texture_unit 362 { 363 texture ShieldLeftBottom.png 364 } 365 } 366 } 367 } 368 369 material Orxonox/shieldRightBottom 370 { 371 technique 372 { 373 pass 374 { 375 lighting off 376 scene_blend alpha_blend 377 depth_check off 378 379 texture_unit 380 { 381 texture ShieldRightBottom.png 382 } 383 } 384 } 385 } 386 387 material Orxonox/TimeBackground 388 { 389 technique 390 { 391 pass 392 { 393 lighting off 394 scene_blend alpha_blend 395 depth_check off 396 397 texture_unit 398 { 399 texture TimeBackground.png 400 } 401 } 402 } 403 } 404
Note: See TracChangeset
for help on using the changeset viewer.