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Ignore:
Timestamp:
Dec 14, 2005, 2:12:30 AM (19 years ago)
Author:
patrick
Message:

network: server/client mode loading

File:
1 edited

Legend:

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  • branches/network/src/util/loading/game_loader.cc

    r6064 r6096  
    122122 * this will interprete the map/campaign files and recursivly load a tree of worlds/campaigns
    123123 */
    124 ErrorMessage GameLoader::loadNetworkCampaign(const char* fileName, int nodeState)
     124ErrorMessage GameLoader::loadNetworkCampaign(const char* fileName)
    125125{
    126126  ErrorMessage errorCode;
     
    128128  if (campaignName)
    129129  {
    130     this->currentCampaign = this->fileToNetworkCampaign(campaignName, nodeState);
     130    this->currentCampaign = this->fileToNetworkCampaign(campaignName);
    131131    delete[] campaignName;
    132132  }
     
    296296 *  this will interprete the map/campaign files and recursivly load a tree of worlds/campaigns
    297297 */
    298 Campaign* GameLoader::fileToNetworkCampaign(const char* fileName, int nodeState)
     298Campaign* GameLoader::fileToNetworkCampaign(const char* fileName)
    299299{
    300300  /* do not entirely load the campaign. just the current world
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