- Timestamp:
- Dec 20, 2005, 2:20:43 PM (20 years ago)
- Location:
- branches/christmas_branche/src
- Files:
- 
          - 34 edited
 
 - 
          lib/collision_detection/cd_engine.cc (modified) (1 diff)
- 
          lib/collision_detection/obb.cc (modified) (1 diff)
- 
          lib/graphics/graphics_engine.cc (modified) (2 diffs)
- 
          lib/graphics/render2D/render_2d.cc (modified) (1 diff)
- 
          lib/graphics/text_engine/text_engine.cc (modified) (1 diff)
- 
          lib/shell/shell.cc (modified) (1 diff)
- 
          lib/shell/shell_buffer.cc (modified) (1 diff)
- 
          lib/shell/shell_command.cc (modified) (1 diff)
- 
          lib/shell/shell_input.cc (modified) (1 diff)
- 
          lib/sound/sound_engine.cc (modified) (1 diff)
- 
          lib/util/executor/executor.cc (modified) (1 diff)
- 
          story_entities/debug_world.cc (modified) (1 diff)
- 
          story_entities/network_world.cc (modified) (1 diff)
- 
          story_entities/world.cc (modified) (1 diff)
- 
          util/animation/animation.h (modified) (1 diff)
- 
          util/loading/resource_manager.h (modified) (1 diff)
- 
          world_entities/npcs/npc.cc (modified) (1 diff)
- 
          world_entities/npcs/npc_test.cc (modified) (1 diff)
- 
          world_entities/npcs/npc_test1.cc (modified) (1 diff)
- 
          world_entities/power_ups/laser_power_up.cc (modified) (1 diff)
- 
          world_entities/power_ups/param_power_up.cc (modified) (1 diff)
- 
          world_entities/power_ups/turret_power_up.cc (modified) (1 diff)
- 
          world_entities/power_ups/weapon_power_up.cc (modified) (1 diff)
- 
          world_entities/satellite.cc (modified) (1 diff)
- 
          world_entities/test_entity.cc (modified) (1 diff)
- 
          world_entities/weapons/aim.cc (modified) (1 diff)
- 
          world_entities/weapons/bomb.cc (modified) (1 diff)
- 
          world_entities/weapons/guided_missile.cc (modified) (1 diff)
- 
          world_entities/weapons/laser.cc (modified) (1 diff)
- 
          world_entities/weapons/rocket.cc (modified) (1 diff)
- 
          world_entities/weapons/test_bullet.cc (modified) (1 diff)
- 
          world_entities/weapons/test_gun.cc (modified) (1 diff)
- 
          world_entities/weapons/turret.cc (modified) (1 diff)
- 
          world_entities/world_entity.cc (modified) (1 diff)
 
Legend:
- Unmodified
- Added
- Removed
- 
        branches/christmas_branche/src/lib/collision_detection/cd_engine.ccr6151 r6187 19 19 #include "obb_tree.h" 20 20 #include "debug.h" 21 #include "list.h"22 21 23 22 #include "model.h" 
- 
        branches/christmas_branche/src/lib/collision_detection/obb.ccr5120 r6187 17 17 18 18 #include "obb.h" 19 #include "list.h"20 19 #include "vector.h" 21 20 
- 
        branches/christmas_branche/src/lib/graphics/graphics_engine.ccr6162 r6187 37 37 #ifdef __WIN32__ 38 38 #include "class_list.h" 39 #include "list.h"40 39 #include "static_model.h" 41 40 #endif … … 579 578 std::list<WorldEntity*>::const_iterator entity; 580 579 for (entity = drawList.begin(); entity != drawList.end(); entity++) 581 if ((*entity)->isVisible()) 582 (*entity)->draw(); 580 if ((*entity)->isVisible()) 581 (*entity)->draw(); 583 582 } 584 583 
- 
        branches/christmas_branche/src/lib/graphics/render2D/render_2d.ccr5417 r6187 20 20 #include "graphics_engine.h" 21 21 #include "class_list.h" 22 #include "list.h"23 22 #include "element_2d.h" 24 23 
- 
        branches/christmas_branche/src/lib/graphics/text_engine/text_engine.ccr5885 r6187 37 37 38 38 #include "debug.h" 39 #include "list.h"40 39 41 40 /////////////////// 
- 
        branches/christmas_branche/src/lib/shell/shell.ccr5787 r6187 23 23 24 24 #include "text.h" 25 #include "list.h"26 25 #include "graphics_engine.h" 27 26 #include "material.h" 
- 
        branches/christmas_branche/src/lib/shell/shell_buffer.ccr5783 r6187 18 18 #include "shell_buffer.h" 19 19 #include "debug.h" 20 #include "list.h"21 20 #include "shell.h" 22 21 
- 
        branches/christmas_branche/src/lib/shell/shell_command.ccr5885 r6187 19 19 #include "shell_command_class.h" 20 20 21 #include " list.h"21 #include "compiler.h" 22 22 #include "debug.h" 23 23 #include "class_list.h" 
- 
        branches/christmas_branche/src/lib/shell/shell_input.ccr5787 r6187 26 26 27 27 #include "debug.h" 28 #include "list.h"29 28 #include "compiler.h" 30 29 #include "stdlibincl.h" 
- 
        branches/christmas_branche/src/lib/sound/sound_engine.ccr6142 r6187 24 24 25 25 #include "p_node.h" 26 #include "list.h"27 26 #include "resource_manager.h" 28 27 #include "debug.h" 
- 
        branches/christmas_branche/src/lib/util/executor/executor.ccr5659 r6187 18 18 #include "executor.h" 19 19 20 #include "list.h"21 20 #include "debug.h" 22 21 #include "class_list.h" 
- 
        branches/christmas_branche/src/story_entities/debug_world.ccr6150 r6187 48 48 49 49 #include "glmenu_imagescreen.h" 50 #include "list.h"51 50 #include "game_loader.h" 52 51 
- 
        branches/christmas_branche/src/story_entities/network_world.ccr6142 r6187 48 48 49 49 #include "glmenu_imagescreen.h" 50 #include "list.h"51 50 #include "game_loader.h" 52 51 
- 
        branches/christmas_branche/src/story_entities/world.ccr6155 r6187 46 46 47 47 #include "glmenu_imagescreen.h" 48 #include "list.h"49 48 #include "game_loader.h" 50 49 
- 
        branches/christmas_branche/src/util/animation/animation.hr5777 r6187 7 7 #define _ANIMATION_H 8 8 9 #include "list.h"10 9 #include "base_object.h" 11 #include "confincl.h" // must be here to determin the DEBUG-level12 10 #include "debug.h" 13 11 12 #include "list.h" 14 13 // FORWARD DECLARATION 15 14 
- 
        branches/christmas_branche/src/util/loading/resource_manager.hr6186 r6187 20 20 21 21 #include "base_object.h" 22 22 23 23 24 #include <list> 
- 
        branches/christmas_branche/src/world_entities/npcs/npc.ccr6142 r6187 22 22 23 23 #include "state.h" 24 #include "list.h"25 24 #include "stdlibincl.h" 26 25 #include "power_ups/turret_power_up.h" 
- 
        branches/christmas_branche/src/world_entities/npcs/npc_test.ccr6054 r6187 23 23 #include "shader.h" 24 24 #include "state.h" 25 #include "list.h"26 25 #include "stdlibincl.h" 27 26 #include "debug.h" 
- 
        branches/christmas_branche/src/world_entities/npcs/npc_test1.ccr6054 r6187 22 22 23 23 #include "state.h" 24 #include "list.h"25 #include "stdlibincl.h"26 24 #include "power_ups/turret_power_up.h" 27 25 #include "power_ups/laser_power_up.h" 
- 
        branches/christmas_branche/src/world_entities/power_ups/laser_power_up.ccr6142 r6187 19 19 #include "factory.h" 20 20 #include "state.h" 21 #include "list.h"22 21 23 22 #include "primitive_model.h" 
- 
        branches/christmas_branche/src/world_entities/power_ups/param_power_up.ccr6113 r6187 19 19 #include "factory.h" 20 20 #include "state.h" 21 #include "list.h"22 21 23 22 #include "primitive_model.h" 
- 
        branches/christmas_branche/src/world_entities/power_ups/turret_power_up.ccr6142 r6187 19 19 #include "factory.h" 20 20 #include "state.h" 21 #include "list.h"22 21 23 22 #include "primitive_model.h" 
- 
        branches/christmas_branche/src/world_entities/power_ups/weapon_power_up.ccr6113 r6187 19 19 #include "factory.h" 20 20 #include "state.h" 21 #include "list.h"22 21 23 22 #include "primitive_model.h" 
- 
        branches/christmas_branche/src/world_entities/satellite.ccr5994 r6187 21 21 22 22 #include "objModel.h" 23 #include "list.h"24 23 #include "vector.h" 25 24 
- 
        branches/christmas_branche/src/world_entities/test_entity.ccr6142 r6187 24 24 #include "obb_tree.h" 25 25 #include "state.h" 26 #include "list.h"27 26 28 27 using namespace std; 
- 
        branches/christmas_branche/src/world_entities/weapons/aim.ccr6173 r6187 21 21 #include "graphics_engine.h" 22 22 #include "state.h" 23 #include "list.h"24 23 #include "material.h" 25 24 #include "t_animation.h" 
- 
        branches/christmas_branche/src/world_entities/weapons/bomb.ccr6142 r6187 21 21 22 22 #include "fast_factory.h" 23 #include "list.h" 23 24 24 25 25 #include "object_manager.h" 
- 
        branches/christmas_branche/src/world_entities/weapons/guided_missile.ccr6162 r6187 20 20 #include "fast_factory.h" 21 21 22 #include "model.h"23 22 #include "state.h" 24 #include "list.h"25 23 #include "class_list.h" 26 24 
- 
        branches/christmas_branche/src/world_entities/weapons/laser.ccr6162 r6187 21 21 22 22 #include "state.h" 23 #include "list.h"24 23 #include "class_list.h" 25 24 #include "model.h" 
- 
        branches/christmas_branche/src/world_entities/weapons/rocket.ccr6142 r6187 20 20 #include "fast_factory.h" 21 21 22 #include "model.h"23 22 #include "state.h" 24 #include "list.h"25 23 #include "class_list.h" 26 24 
- 
        branches/christmas_branche/src/world_entities/weapons/test_bullet.ccr6142 r6187 20 20 #include "fast_factory.h" 21 21 22 #include "model.h"23 22 #include "state.h" 24 #include "list.h"25 23 #include "class_list.h" 26 24 
- 
        branches/christmas_branche/src/world_entities/weapons/test_gun.ccr6162 r6187 29 29 #include "factory.h" 30 30 31 #include "vector.h"32 #include "list.h"33 31 #include "animation3d.h" 34 32 
- 
        branches/christmas_branche/src/world_entities/weapons/turret.ccr6074 r6187 23 23 24 24 #include "state.h" 25 #include "list.h"26 25 #include "animation3d.h" 27 26 
- 
        branches/christmas_branche/src/world_entities/world_entity.ccr6180 r6187 24 24 #include "resource_manager.h" 25 25 #include "load_param.h" 26 #include "list.h"27 26 #include "vector.h" 28 27 #include "obb_tree.h" 
Note: See TracChangeset
          for help on using the changeset viewer.
      


 
            







