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Ignore:
Timestamp:
Dec 22, 2005, 6:43:49 PM (19 years ago)
Author:
bensch
Message:

heightmap: changes to revert afterwards

File:
1 edited

Legend:

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  • branches/height_map/src/story_entities/world.h

    r6048 r6263  
    2525class OggPlayer;
    2626template<class T> class tList;
     27
     28#include "vertex_array_model.h"
     29#include "material.h"
    2730
    2831//! The game world
     
    116119    WorldEntity* sky;                   //!< The Environmental Heaven of orxonox @todo insert this to environment insted
    117120    Terrain* terrain;                   //!< The Terrain of the World.
    118 
     121    Material* testMat;
     122    Model*   TEST;
    119123    GLuint objectList;                  //!< temporary: @todo this will be ereased soon
    120124    tList<WorldEntity>* entities;       //!< A template List of all entities. Every moving thing should be included here, and world automatically updates them.
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