- Timestamp:
- Dec 21, 2009, 1:18:36 PM (15 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentation2/src/libraries/network/Client.cc
r6134 r6387 113 113 return true; 114 114 } 115 115 116 116 void Client::printRTT(){ 117 117 COUT(0) << "Round trip time to server is " << ClientConnection::getRTT() << " ms" << endl; … … 155 155 } 156 156 sendPackets(); // flush the enet queue 157 157 158 158 Connection::processQueue(); 159 159 if(gamestate.processGamestates()) … … 167 167 return; 168 168 } 169 169 170 170 void Client::connectionClosed() 171 171 {
Note: See TracChangeset
for help on using the changeset viewer.