- Timestamp:
- Dec 21, 2009, 1:18:36 PM (15 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentation2/src/orxonox/gamestates/GSLevel.cc
r6150 r6387 90 90 // level is loaded: we can start capturing the input 91 91 InputManager::getInstance().enterState("game"); 92 92 93 93 // connect the HumanPlayer to the game 94 94 PlayerManager::getInstance().clientConnected(0); … … 105 105 InputManager::getInstance().leaveState("game"); 106 106 } 107 107 108 108 // disconnect all HumanPlayers 109 109 PlayerManager::getInstance().disconnectAllClients(); … … 135 135 for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it != ObjectList<BaseObject>::end(); ++it) 136 136 this->staticObjects_.insert(*it); 137 137 138 138 // call the loader 139 139 COUT(0) << "Loading level..." << std::endl;
Note: See TracChangeset
for help on using the changeset viewer.