- Timestamp:
- Dec 21, 2009, 1:28:10 PM (15 years ago)
- File:
-
- 1 edited
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code/branches/presentation2/src/libraries/network/GamestateManager.cc
r6387 r6388 159 159 clientGamestates.push(0); 160 160 finishGamestate( cid, &clientGamestates.back(), client, reference ); 161 //FunctorMember<GamestateManager>* functor = 161 //FunctorMember<GamestateManager>* functor = 162 162 // ExecutorMember<GamestateManager>* executor = createExecutor( createFunctor(&GamestateManager::finishGamestate, this) ); 163 163 // executor->setDefaultValues( cid, &clientGamestates.back(), client, reference );
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