- Timestamp:
- Dec 21, 2009, 1:28:10 PM (15 years ago)
- File:
-
- 1 edited
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code/branches/presentation2/src/libraries/network/TrafficControl.h
r6387 r6388 105 105 *evaluates Data given (list) and produces result(->Data to be updated) 106 106 */ 107 void evaluateList(unsigned int clientID, std::list<obj>& list);//done 107 void evaluateList(unsigned int clientID, std::list<obj>& list);//done 108 108 void ack(unsigned int clientID, unsigned int gamestateID); // this function gets called when the server receives an ack from the client 109 109 … … 121 121 /** 122 122 *is being used by GSManager from Server: 123 *list contains: ObjIds, CreatorIds, Size (in this order) from Client XY 123 *list contains: ObjIds, CreatorIds, Size (in this order) from Client XY 124 124 *Elements of list are accessed by *list[i] 125 125 *Elements of struct i are therefore: *list[i].objID
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