Changeset 6412 for code/branches/pickup2/src/orxonox/sound/SoundManager.cc
- Timestamp:
- Dec 25, 2009, 1:18:03 PM (15 years ago)
- Location:
- code/branches/pickup2
- Files:
-
- 2 edited
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code/branches/pickup2
- Property svn:mergeinfo changed
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code/branches/pickup2/src/orxonox/sound/SoundManager.cc
r5929 r6412 22 22 * Author: 23 23 * Erwin 'vaiursch' Herrsche 24 * Kevin Young 25 * Reto Grieder 24 26 * Co-authors: 25 27 * ... … … 30 32 31 33 #include <AL/alut.h> 34 #include <utility> 32 35 33 36 #include "util/Exception.h" 34 37 #include "util/Math.h" 35 38 #include "util/ScopeGuard.h" 39 #include "util/Clock.h" 40 #include "core/ConfigValueIncludes.h" 41 #include "core/CoreIncludes.h" 36 42 #include "core/GameMode.h" 37 43 #include "core/ScopedSingletonManager.h" 44 #include "core/Resource.h" 45 #include "SoundBuffer.h" 46 #include "BaseSound.h" 47 #include "AmbientSound.h" 48 #include "WorldSound.h" 38 49 39 50 namespace orxonox 40 51 { 41 SoundManager* SoundManager::singletonPtr_s = NULL;42 52 ManageScopedSingleton(SoundManager, ScopeID::Graphics, true); 43 53 54 std::string SoundManager::getALErrorString(ALenum code) 55 { 56 switch (code) 57 { 58 case AL_NO_ERROR: return "No error"; 59 case AL_INVALID_NAME: return "Invalid AL parameter name"; 60 case AL_INVALID_ENUM: return "Invalid AL enum"; 61 case AL_INVALID_VALUE: return "Invalid AL value"; 62 case AL_INVALID_OPERATION: return "Invalid AL operation"; 63 case AL_OUT_OF_MEMORY: return "AL reports out of memory"; 64 default: return "Unknown AL error"; 65 } 66 } 67 44 68 SoundManager::SoundManager() 45 { 46 if (!alutInitWithoutContext(NULL,NULL)) 47 ThrowException(InitialisationFailed, "OpenAL ALUT error: " << alutGetErrorString(alutGetError())); 69 : effectsPoolSize_(0) 70 { 71 RegisterRootObject(SoundManager); 72 73 // See whether we even want to load 74 bool bDisableSound_ = false; 75 SetConfigValue(bDisableSound_, false); 76 if (bDisableSound_) 77 ThrowException(InitialisationAborted, "Sound: Not loading at all"); 78 79 if (!alutInitWithoutContext(NULL, NULL)) 80 ThrowException(InitialisationFailed, "Sound Error: ALUT initialisation failed: " << alutGetErrorString(alutGetError())); 48 81 Loki::ScopeGuard alutExitGuard = Loki::MakeGuard(&alutExit); 49 82 50 COUT(3) << "OpenAL: Opening sound device..." << std::endl; 83 /* 84 // Get list of available sound devices and display them 85 const char* devices = alcGetString(NULL, ALC_DEVICE_SPECIFIER); 86 char* device = new char[strlen(devices)+1]; 87 strcpy(device, devices); 88 std::string renderDevice; 89 SetConfigValue(renderDevice, std::string(device)).description("Sound device used for rendering"); 90 COUT(4) << "Sound: Available devices: "; 91 while (true) 92 { 93 this->deviceNames_.push_back(devices); 94 COUT(4) << '"' << devices << "\", "; 95 devices += strlen(devices) + 1; 96 if (*devices == '\0') 97 break; 98 } 99 COUT(4) << std::endl; 100 101 // Open the selected device 102 COUT(3) << "Sound: Opening device \"" << renderDevice << '\' << std::endl; 103 this->device_ = alcOpenDevice(renderDevice.c_str()); 104 */ 51 105 this->device_ = alcOpenDevice(NULL); 52 106 if (this->device_ == NULL) 53 107 { 54 COUT( 0) << "OpenaAL: Could not open sound device. Have you installed OpenAL?" << std::endl;108 COUT(1) << "Sound: Could not open sound device. Have you installed OpenAL?" << std::endl; 55 109 #ifdef ORXONOX_PLATFORM_WINDOWS 56 COUT( 0) << "Just getting the DLL with the dependencies is not enough for Windows (esp. Windows 7)!" << std::endl;110 COUT(1) << "Sound: Just getting the DLL with the dependencies is not enough for Windows (esp. Windows 7)!" << std::endl; 57 111 #endif 58 ThrowException(InitialisationFailed, " OpenAL error: Could not open sound device.");112 ThrowException(InitialisationFailed, "Sound Error: Could not open sound device."); 59 113 } 60 114 Loki::ScopeGuard closeDeviceGuard = Loki::MakeGuard(&alcCloseDevice, this->device_); 61 115 62 COUT(3) << "OpenAL: Sound device opened" << std::endl;116 // Create sound context and make it the currently used one 63 117 this->context_ = alcCreateContext(this->device_, NULL); 64 118 if (this->context_ == NULL) 65 ThrowException(InitialisationFailed, " OpenAL error: Could not create soundcontext");119 ThrowException(InitialisationFailed, "Sound Error: Could not create ALC context"); 66 120 Loki::ScopeGuard desroyContextGuard = Loki::MakeGuard(&alcDestroyContext, this->context_); 67 68 if (alcMakeContextCurrent(this->context_) == AL_TRUE) 69 COUT(3) << "OpenAL: Context " << this->context_ << " loaded" << std::endl; 70 71 COUT(4) << "Sound: OpenAL ALUT version: " << alutGetMajorVersion() << "." << alutGetMinorVersion() << std::endl; 72 73 const char* str = alutGetMIMETypes(ALUT_LOADER_BUFFER); 74 if (str == NULL) 75 COUT(2) << "OpenAL ALUT error: " << alutGetErrorString(alutGetError()) << std::endl; 121 if (!alcMakeContextCurrent(this->context_)) 122 ThrowException(InitialisationFailed, "Sound Error: Could not use ALC context"); 123 124 GameMode::setPlaysSound(true); 125 Loki::ScopeGuard resetPlaysSoundGuard = Loki::MakeGuard(&GameMode::setPlaysSound, false); 126 127 // Get some information about the sound 128 if (const char* version = alGetString(AL_VERSION)) 129 COUT(4) << "Sound: --- OpenAL Version: " << version << std::endl; 130 if (const char* vendor = alGetString(AL_VENDOR)) 131 COUT(4) << "Sound: --- OpenAL Vendor : " << vendor << std::endl; 132 if (const char* types = alutGetMIMETypes(ALUT_LOADER_BUFFER)) 133 COUT(4) << "Sound: --- Supported MIME Types: " << types << std::endl; 76 134 else 77 COUT(4) << "OpenAL ALUT supported MIME types: " << str << std::endl; 78 79 GameMode::setPlaysSound(true); 135 COUT(2) << "Sound Warning: MIME Type retrieval failed: " << alutGetErrorString(alutGetError()) << std::endl; 136 137 this->mute_[SoundType::All] = 1.0f; 138 this->mute_[SoundType::Music] = 1.0f; 139 this->mute_[SoundType::Effects] = 1.0f; 140 141 this->setConfigValues(); 142 143 // Try to get at least one source 144 ALuint source; 145 alGenSources(1, &source); 146 if (!alGetError() && alIsSource(source)) 147 this->availableSoundSources_.push_back(source); 148 else 149 ThrowException(InitialisationFailed, "Sound Error: Could not create even a single source"); 150 // Create a few initial sources 151 this->createSoundSources(this->minSources_ - 1); 152 80 153 // Disarm guards 81 154 alutExitGuard.Dismiss(); 82 155 closeDeviceGuard.Dismiss(); 83 156 desroyContextGuard.Dismiss(); 157 resetPlaysSoundGuard.Dismiss(); 158 159 COUT(4) << "Sound: Initialisation complete" << std::endl; 84 160 } 85 161 86 162 SoundManager::~SoundManager() 87 163 { 164 // Erase fade lists because of the smart pointers 165 this->fadeInList_.clear(); 166 this->fadeOutList_.clear(); 167 168 // If there are still used buffers around, well, that's just very bad... 169 if (this->soundBuffers_.size() != this->effectsPool_.size()) 170 COUT(1) << "Sound Error: Some sound buffers are still in use but OpenAL is about to shut down. Fix this!" << std::endl; 171 // Empty buffer pool and buffer list 172 this->effectsPool_.clear(); 173 this->soundBuffers_.clear(); 174 175 // There should not be any sources in use anymore 176 if (!this->usedSoundSources_.empty()) 177 COUT(1) << "Sound Error: Some sound sources are still in use but OpenAL is about to shut down. Fix this!" << std::endl; 178 while (!this->availableSoundSources_.empty()) 179 { 180 alDeleteSources(1, &this->availableSoundSources_.back()); 181 this->availableSoundSources_.pop_back(); 182 } 183 88 184 GameMode::setPlaysSound(false); 185 186 // Relieve context to destroy it 187 if (!alcMakeContextCurrent(NULL)) 188 COUT(1) << "Sound Error: Could not unset ALC context" << std::endl; 89 189 alcDestroyContext(this->context_); 190 if (ALCenum error = alcGetError(this->device_)) 191 { 192 if (error == AL_INVALID_OPERATION) 193 COUT(1) << "Sound Error: Could not destroy ALC context because it is the current one" << std::endl; 194 else 195 COUT(1) << "Sound Error: Could not destroy ALC context because it is invalid" << std::endl; 196 } 197 #ifdef AL_VERSION_1_1 198 if (!alcCloseDevice(this->device_)) 199 COUT(1) << "Sound Error: Could not destroy ALC device. This might be because there are still buffers in use!" << std::endl; 200 #else 90 201 alcCloseDevice(this->device_); 91 alutExit(); 202 #endif 203 if (!alutExit()) 204 COUT(1) << "Sound Error: Closing ALUT failed: " << alutGetErrorString(alutGetError()) << std::endl; 205 } 206 207 void SoundManager::setConfigValues() 208 { 209 SetConfigValue(crossFadeStep_, 0.2f) 210 .description("Determines how fast sounds should fade, per second.") 211 .callback(this, &SoundManager::checkFadeStepValidity); 212 213 SetConfigValueAlias(volume_[SoundType::All], "soundVolume_", 1.0f) 214 .description("Defines the overall volume.") 215 .callback(this, &SoundManager::checkSoundVolumeValidity); 216 SetConfigValueAlias(volume_[SoundType::Music], "ambientVolume_", 1.0f) 217 .description("Defines the ambient volume.") 218 .callback(this, &SoundManager::checkAmbientVolumeValidity); 219 SetConfigValueAlias(volume_[SoundType::Effects], "effectsVolume_", 1.0f) 220 .description("Defines the effects volume.") 221 .callback(this, &SoundManager::checkEffectsVolumeValidity); 222 223 SetConfigValue(minSources_, 16) 224 .description("Minimum number of sources being generated (if possible)"); 225 SetConfigValue(maxSources_, 1024) 226 .description("Maximum number of sources to be made available"); 227 } 228 229 void SoundManager::preUpdate(const Clock& time) 230 { 231 this->processCrossFading(time.getDeltaTime()); 232 233 // Check whether a sound object has stopped playing 234 for (unsigned int i = 0; i < this->usedSoundSources_.size(); ++i) 235 { 236 ALint state; 237 alGetSourcei(this->usedSoundSources_[i].first, AL_SOURCE_STATE, &state); 238 if (state == AL_STOPPED) 239 { 240 this->usedSoundSources_[i].second->stop(); 241 --i; 242 } 243 } 244 } 245 246 void SoundManager::checkFadeStepValidity() 247 { 248 if (crossFadeStep_ <= 0.0 || crossFadeStep_ >= 1.0 ) 249 { 250 COUT(2) << "Sound warning: fade step out of range, ignoring change." << std::endl; 251 ResetConfigValue(crossFadeStep_); 252 } 253 } 254 255 void SoundManager::checkVolumeValidity(SoundType::Value type) 256 { 257 float clampedVolume = clamp(this->volume_[type], 0.0f, 1.0f); 258 if (clampedVolume != this->volume_[type]) 259 COUT(2) << "Sound warning: Volume setting (" << type << ") out of range, clamping." << std::endl; 260 this->updateVolume(type); 261 } 262 263 void SoundManager::setVolume(float vol, SoundType::Value type) 264 { 265 if (type < 0 || type > SoundType::Effects) 266 return; 267 this->volume_[type] = vol; 268 this->checkVolumeValidity(type); 269 } 270 271 float SoundManager::getVolume(SoundType::Value type) 272 { 273 if (type < 0 || type > SoundType::Effects) 274 return 0.0f; 275 return this->volume_[type]; 276 } 277 278 float SoundManager::getRealVolume(SoundType::Value type) 279 { 280 if (type != SoundType::Music && type != SoundType::Effects) 281 return 0.0f; 282 return this->volume_[SoundType::All] * this->mute_[SoundType::All] * this->volume_[type] * this->mute_[type]; 283 } 284 285 void SoundManager::updateVolume(SoundType::Value type) 286 { 287 switch(type) 288 { 289 case SoundType::All: 290 for (ObjectList<BaseSound>::iterator it = ObjectList<BaseSound>::begin(); it != ObjectList<BaseSound>::end(); ++it) 291 (*it)->updateVolume(); 292 break; 293 case SoundType::Music: 294 for (ObjectList<AmbientSound>::iterator it = ObjectList<AmbientSound>::begin(); it != ObjectList<AmbientSound>::end(); ++it) 295 (*it)->updateVolume(); 296 break; 297 case SoundType::Effects: 298 for (ObjectList<WorldSound>::iterator it = ObjectList<WorldSound>::begin(); it != ObjectList<WorldSound>::end(); ++it) 299 (*it)->updateVolume(); 300 break; 301 default: 302 assert(false); 303 } 304 } 305 306 void SoundManager::toggleMute(SoundType::Value type) 307 { 308 if (type < 0 || type > SoundType::Effects) 309 return; 310 this->mute_[type] = (this->mute_[type] == 0) ? 1.0f : 0.0f; 311 this->updateVolume(type); 312 } 313 314 bool SoundManager::getMute(SoundType::Value type) 315 { 316 if (type < 0 || type > SoundType::Effects) 317 return true; 318 return (this->mute_[type] == 0); 92 319 } 93 320 … … 103 330 { 104 331 // update listener orientation 105 Vector3 up = orientation.xAxis(); // just a wild guess 106 Vector3 at = orientation.zAxis(); 107 108 ALfloat orient[6] = { at.x, at.y, at.z, 109 up.x, up.y, up.z }; 110 111 alListenerfv(AL_POSITION, orient); 332 const Vector3& direction = -orientation.zAxis(); 333 const Vector3& up = orientation.yAxis(); 334 335 ALfloat orient[6] = { direction.x, direction.y, direction.z, up.x, up.y, up.z }; 336 337 alListenerfv(AL_ORIENTATION, orient); 112 338 ALenum error = alGetError(); 113 339 if (error == AL_INVALID_VALUE) 114 340 COUT(2) << "Sound: OpenAL: Invalid listener orientation" << std::endl; 115 341 } 342 343 void SoundManager::registerAmbientSound(AmbientSound* newAmbient) 344 { 345 if (newAmbient != NULL) 346 { 347 for (AmbientList::const_iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) 348 { 349 if (it->first == newAmbient) 350 { 351 COUT(2) << "Sound warning: Will not play an AmbientSound twice." << std::endl; 352 return; 353 } 354 } 355 356 if (!this->ambientSounds_.empty()) 357 { 358 this->fadeOut(ambientSounds_.front().first); 359 } 360 this->ambientSounds_.push_front(std::make_pair(newAmbient, false)); 361 newAmbient->doPlay(); 362 this->fadeIn(newAmbient); 363 } 364 } 365 366 void SoundManager::unregisterAmbientSound(AmbientSound* oldAmbient) 367 { 368 if (oldAmbient == NULL || ambientSounds_.empty()) 369 return; 370 371 if (this->ambientSounds_.front().first == oldAmbient) 372 { 373 this->fadeOut(oldAmbient); 374 this->ambientSounds_.pop_front(); 375 if (!this->ambientSounds_.empty()) 376 { 377 if (!this->ambientSounds_.front().second) // Not paused before 378 { 379 this->ambientSounds_.front().first->doPlay(); 380 } 381 this->fadeIn(this->ambientSounds_.front().first); 382 } 383 } 384 else 385 { 386 for (AmbientList::iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) 387 { 388 if (it->first == oldAmbient) 389 { 390 this->fadeOut(oldAmbient); 391 this->ambientSounds_.erase(it); 392 break; 393 } 394 } 395 } 396 } 397 398 void SoundManager::pauseAmbientSound(AmbientSound* ambient) 399 { 400 if (ambient != NULL) 401 { 402 for (AmbientList::iterator it = this->ambientSounds_.begin(); it != this->ambientSounds_.end(); ++it) 403 { 404 if (it->first == ambient) 405 { 406 it->second = true; 407 this->fadeOut(it->first); 408 return; 409 } 410 } 411 } 412 } 413 414 void SoundManager::fadeIn(const SmartPtr<AmbientSound>& sound) 415 { 416 // If we're already fading out --> remove that 417 for (std::list<SmartPtr<AmbientSound> >::iterator it = this->fadeOutList_.begin(); it != this->fadeOutList_.end(); it++) 418 { 419 if (*it == sound) 420 { 421 this->fadeOutList_.erase(it); 422 break; 423 } 424 } 425 // No duplicate entries 426 if (std::find(this->fadeInList_.begin(), this->fadeInList_.end(), sound) == this->fadeInList_.end()) 427 this->fadeInList_.push_back(sound); 428 } 429 430 void SoundManager::fadeOut(const SmartPtr<AmbientSound>& sound) 431 { 432 // If we're already fading in --> remove that 433 for (std::list<SmartPtr<AmbientSound> >::iterator it = this->fadeInList_.begin(); it != this->fadeInList_.end(); it++) 434 { 435 if (*it == sound) 436 { 437 this->fadeInList_.erase(it); 438 break; 439 } 440 } 441 // No duplicate entries 442 if (std::find(this->fadeOutList_.begin(), this->fadeOutList_.end(), sound) == this->fadeOutList_.end()) 443 this->fadeOutList_.push_back(sound); 444 } 445 446 void SoundManager::processCrossFading(float dt) 447 { 448 449 // Hacky solution to the fade delay while loading a level. 450 if(dt > 0.2) 451 { 452 return; 453 } 454 455 // FADE IN 456 for (std::list<SmartPtr<AmbientSound> >::iterator it= this->fadeInList_.begin(); it != this->fadeInList_.end(); ) 457 { 458 if ((*it)->getVolume() + this->crossFadeStep_*dt > 1.0f) 459 { 460 (*it)->setVolume(1.0f); 461 this->fadeInList_.erase(it++); 462 } 463 else 464 { 465 (*it)->setVolume((*it)->getVolume() + this->crossFadeStep_*dt); 466 ++it; 467 } 468 } 469 470 // FADE OUT 471 for (std::list<SmartPtr<AmbientSound> >::iterator it = this->fadeOutList_.begin(); it != this->fadeOutList_.end(); ) 472 { 473 if ((*it)->getVolume() - this->crossFadeStep_*dt < 0.0f) 474 { 475 (*it)->setVolume(0.0f); 476 477 // If sound is in the ambient list --> pause 478 for (AmbientList::const_iterator it2 = this->ambientSounds_.begin(); it2 != this->ambientSounds_.end(); ++it2) 479 { 480 if (it2->first == *it) 481 { 482 (*it)->doPause(); 483 break; 484 } 485 } 486 // If not pause (by loop above for instance) --> stop 487 if (!(*it)->isPaused()) 488 (*it)->doStop(); 489 490 this->fadeOutList_.erase(it++); 491 } 492 else 493 { 494 (*it)->setVolume((*it)->getVolume() - this->crossFadeStep_*dt); 495 ++it; 496 } 497 } 498 } 499 500 shared_ptr<SoundBuffer> SoundManager::getSoundBuffer(const std::string& filename) 501 { 502 shared_ptr<SoundBuffer> buffer; 503 // Check active or pooled buffers 504 SoundBufferMap::const_iterator it = this->soundBuffers_.find(filename); 505 if (it != this->soundBuffers_.end()) 506 { 507 buffer = it->second; 508 509 // Remove from effects pool if not active used before 510 if (buffer->poolIterator_ != this->effectsPool_.end()) 511 { 512 this->effectsPoolSize_ -= buffer->getSize(); 513 this->effectsPool_.erase(buffer->poolIterator_); 514 buffer->poolIterator_ = this->effectsPool_.end(); 515 } 516 } 517 else 518 { 519 try 520 { 521 buffer.reset(new SoundBuffer(filename, this->effectsPool_.end())); 522 } 523 catch (...) 524 { 525 COUT(1) << Exception::handleMessage() << std::endl; 526 return buffer; 527 } 528 this->soundBuffers_[filename] = buffer; 529 } 530 return buffer; 531 } 532 533 void SoundManager::releaseSoundBuffer(const shared_ptr<SoundBuffer>& buffer, bool bPoolBuffer) 534 { 535 // Check if others are still using the buffer 536 if (buffer.use_count() != 2) 537 return; 538 SoundBufferMap::iterator it = this->soundBuffers_.find(buffer->getFilename()); 539 if (it != this->soundBuffers_.end()) 540 { 541 if (bPoolBuffer) 542 { 543 // Pool already too large? 544 while (this->effectsPoolSize_ + it->second->getSize() > this->maxEffectsPoolSize_s && !this->effectsPool_.empty()) 545 { 546 shared_ptr<SoundBuffer> bufferDel = this->effectsPool_.back(); 547 this->effectsPoolSize_ -= bufferDel->getSize(); 548 bufferDel->poolIterator_ = this->effectsPool_.end(); 549 this->effectsPool_.pop_back(); 550 // Remove from buffer map too 551 SoundBufferMap::iterator itDel = this->soundBuffers_.find(bufferDel->getFilename()); 552 if (itDel != this->soundBuffers_.end()) 553 this->soundBuffers_.erase(itDel); 554 } 555 // Put buffer into the pool 556 this->effectsPoolSize_ += it->second->getSize(); 557 this->effectsPool_.push_front(it->second); 558 it->second->poolIterator_ = this->effectsPool_.begin(); 559 } 560 else 561 this->soundBuffers_.erase(it); 562 } 563 } 564 565 ALuint SoundManager::getSoundSource(BaseSound* object) 566 { 567 if (!this->availableSoundSources_.empty()) 568 { 569 ALuint source = this->availableSoundSources_.back(); 570 this->availableSoundSources_.pop_back(); 571 this->usedSoundSources_.push_back(std::make_pair(source, object)); 572 return source; 573 } 574 else 575 { 576 if (this->usedSoundSources_.size() < this->maxSources_) 577 { 578 ALuint source; 579 alGenSources(1, &source); 580 // Try to create new sources (50% more, but at least one) 581 if (alIsSource(source) && !alGetError()) 582 { 583 this->usedSoundSources_.push_back(std::make_pair(source, object)); 584 return source; 585 } 586 } 587 // Return no source ID 588 ALuint source = 123456789; 589 while (alIsSource(++source)); 590 return source; 591 } 592 } 593 594 void SoundManager::releaseSoundSource(ALuint source) 595 { 596 #ifndef NDEBUG 597 for (std::vector<ALuint>::const_iterator it = this->availableSoundSources_.begin(); it != this->availableSoundSources_.end(); ++it) 598 assert((*it) != source); 599 #endif 600 this->availableSoundSources_.push_back(source); 601 for (std::vector<std::pair<ALuint, BaseSound*> >::iterator it = this->usedSoundSources_.begin(); 602 it != this->usedSoundSources_.end(); ++it) 603 { 604 if (it->first == source) 605 { 606 this->usedSoundSources_.erase(it); 607 break; 608 } 609 } 610 int used = std::max(this->usedSoundSources_.size(), this->minSources_); 611 // Subtract those we added in the statement above trough std::max 612 int available = (int)this->availableSoundSources_.size() - (used - (int)this->usedSoundSources_.size()); 613 // Delete sources again to free resources if appropriate (more than 50% more available than used) 614 int toDelete = available - used / 2; 615 while (toDelete-- > 0) 616 { 617 alDeleteSources(1, &this->availableSoundSources_.back()); 618 if (alGetError()) 619 COUT(1) << "Sound Error: Failed to delete a source --> lost forever" << std::endl; 620 this->availableSoundSources_.pop_back(); 621 } 622 } 623 624 unsigned int SoundManager::createSoundSources(unsigned int n) 625 { 626 unsigned int count = this->availableSoundSources_.size() + this->usedSoundSources_.size(); 627 while (count < this->maxSources_ && count <= n) 628 { 629 ALuint source; 630 alGenSources(1, &source); 631 if (alIsSource(source) && !alGetError()) 632 this->availableSoundSources_.push_back(source); 633 else 634 break; 635 ++count; 636 } 637 return count - this->availableSoundSources_.size() - this->usedSoundSources_.size(); 638 } 116 639 }
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