- Timestamp:
- May 14, 2010, 12:41:04 PM (15 years ago)
- File:
-
- 1 edited
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code/branches/rocket/src/modules/weapons/projectiles/SimpleRocket.cc
r6878 r6900 62 62 63 63 64 //if (GameMode::isMaster())65 //{64 if (GameMode::isMaster()) 65 { 66 66 this->setCollisionType(WorldEntity::Kinematic); 67 67 this->setVelocity(0,0,100); … … 87 87 88 88 this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&SimpleRocket::destroyObject, this))); 89 // } 90 91 } 89 } 90 91 } 92 void SimpleRocket::tick(float dt) 93 { 94 SUPER(SimpleRocket, tick, dt); 95 } 92 96 93 97 /**s
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