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Ignore:
Timestamp:
May 27, 2010, 7:11:36 PM (14 years ago)
Author:
scheusso
Message:

fix in hudradar which caused sigabrts when using a gametype

File:
1 edited

Legend:

Unmodified
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  • code/branches/presentation3/src/modules/overlays/hud/HUDRadar.cc

    r6942 r6984  
    124124    void HUDRadar::objectChanged( RadarViewable* rv )
    125125    {
     126        if (rv == dynamic_cast<RadarViewable*>(this->owner_))
     127            return;
    126128        assert( this->radarObjects_.find(rv) != this->radarObjects_.end() );
    127129        Ogre::PanelOverlayElement* panel = this->radarObjects_[rv];
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