Changeset 7034 for code/branches/presentation3/data/levels
- Timestamp:
- May 31, 2010, 5:31:50 AM (15 years ago)
- Location:
- code/branches/presentation3
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentation3
- Property svn:mergeinfo changed
/code/branches/ai (added) merged: 6592,6601,6640,6683,6695-6696,6782,6795,6832-6833,6847,6850,6854,6888,6891,6918-6919,6958,6978,6986,6991,6997,7029,7033
- Property svn:mergeinfo changed
-
code/branches/presentation3/data/levels/pickups.oxw
r7032 r7034 25 25 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> 26 26 <SpawnPoint position="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 27 28 <!-- Drone pickup --> 29 30 <PickupSpawner position="-100,0,-100" triggerDistance="10" respawnTime="30" maxSpawnedItems="10"> 31 <pickup> 32 <DronePickup droneTemplate=droneTemplate /> 33 </pickup> 34 </PickupSpawner> 27 35 28 36 <!-- Shield pickups --> -
code/branches/presentation3/data/levels/templates/pickup_representation_templates.oxt
r6998 r7034 426 426 </PickupCollection> 427 427 </Template> 428 428 429 <Template name=droneTemplate> 430 <Drone name="meineDrohne" mass= "50" linearDamping = "0.7" angularDamping = "0.99999" maxDistanceToOwner_=150 minDistanceToOwner_=50 primaryThrust_=250 auxilaryThrust_=250 rotationThrust_=50> 431 <attached> 432 <Model scale="1" mesh="drone.mesh"/> 433 </attached> 434 <collisionShapes> 435 <BoxCollisionShape position="0,0,0" halfExtents="1, 1, 1" /> 436 </collisionShapes> 437 <weaponslots> 438 <WeaponSlot position=" 0, 0,0" /> 439 </weaponslots> 440 <weaponsets> 441 <WeaponSet firemode=0 /> 442 </weaponsets> 443 <weapons> 444 <WeaponPack> 445 <links> 446 <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> 447 </links> 448 <Weapon> 449 <attached> 450 <Model mesh="hs-w01.mesh" roll="195" position="0,1,0" scale=2 /> 451 <Model mesh="hs-w01s.mesh" roll="195" position="0.1,0.5,0" scale=2 /> 452 </attached> 453 <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.7, 1.5,-4" /> 454 <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" muzzleoffset="-0.9, 1.1,-4" /> 455 </Weapon> 456 </WeaponPack> 457 </weapons> 458 </Drone> 459 </Template> -
code/branches/presentation3/data/levels/templates/spaceship_pirate.oxt
r5781 r7034 69 69 accelerationupdown = 125 70 70 > 71 < active>71 <EffectContainer condition="not idle"> 72 72 <FadingBillboard mainstate=activity active=false scale=0.02 position=" 1.3, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 /> 73 73 <FadingBillboard mainstate=activity active=false scale=0.02 position=" 0, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 /> 74 74 <FadingBillboard mainstate=activity active=false scale=0.02 position="-1.3, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 /> 75 </ active>76 < forward>75 </EffectContainer> 76 <EffectContainer condition="normal or boost"> 77 77 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 13, -4, 9.5" colour="1.0, 0.65, 0.2, 1.0" width=8 length=800 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 78 78 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-13, -4, 9.5" colour="1.0, 0.65, 0.2, 1.0" width=8 length=800 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 79 </ forward>80 < boost>79 </EffectContainer> 80 <EffectContainer condition="boost"> 81 81 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 0, 5, 15.5" colour="1.0, 0.65, 0.2, 1.0" width=16 length=1600 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 82 </ boost>83 < brake>82 </EffectContainer> 83 <EffectContainer condition="brake"> 84 84 <FadingBillboard mainstate=activity active=false scale=0.1 position=" 4.4, -5.5, 5" colour="0.8, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 85 85 <FadingBillboard mainstate=activity active=false scale=0.1 position="-4.4, -5.5, 5" colour="0.8, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 86 </ brake>86 </EffectContainer> 87 87 </MultiStateEngine> 88 88 </Template>
Note: See TracChangeset
for help on using the changeset viewer.