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Ignore:
Timestamp:
Dec 28, 2007, 10:30:29 PM (17 years ago)
Author:
rgrieder
Message:
  • added Vector2, Vector3, Matrix3, ColourValue, Quaternion and String to the misc folder as header files (each of them contains #include <string> … typedef std::string String , etc.)
  • please use String from now on by including <misc/String.h"
  • removed #include <OgreVector3.h", etc. from "CoreIncludes.h" (adjusted all source files)
  • adjusted all the source files (except network, that keeps <string> for the moment) (what a mess..)
  • moved usleep hack to misc/Sleep.h
  • relative include paths for files from other root directories (like misc, network, etc.) (but it stills writes "../Orxonox.h" when in folder orxonox/objects)
  • "OgreSceneManager.h" —> <OgreSceneManager.h>
  • included OrxonoxPrereqs in every file in folder orxonox
  • moved HUD and ParticleInterface to namespace orxonox
  • removed some using namespace Ogre/std when appropriate
  • I hope I haven't forgotten important points..
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/FICN/src/orxonox/GraphicsEngine.cc

    r679 r708  
    6565#endif*/
    6666#if defined(_DEBUG) && defined(WIN32)
    67     std::string plugin_filename = "plugins_d.cfg";
     67    String plugin_filename = "plugins_d.cfg";
    6868#else
    69     std::string plugin_filename = "plugins.cfg";
     69    String plugin_filename = "plugins.cfg";
    7070#endif
    7171    root_ = new Root(plugin_filename);
     
    100100  }
    101101
    102   void GraphicsEngine::loadRessourceLocations(std::string dataPath)
     102  void GraphicsEngine::loadRessourceLocations(String dataPath)
    103103  {
    104104    //TODO: Specify layout of data file and maybe use xml-loader
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