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Timestamp:
Jun 3, 2010, 4:43:42 AM (14 years ago)
Author:
landauf
Message:

fixed various cases where master/slave pointers weren't synchronized with the AI's state (and therefore not removed after destruction). I couldn't find all edge cases though, so there's still some work to do. Instead i implemented a cleanup function in the destructor which removes all dangling pointers.

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