- Timestamp:
- Aug 31, 2010, 11:19:49 PM (14 years ago)
- File:
-
- 1 edited
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code/branches/doc/src/libraries/network/GamestateClient.cc
r7163 r7300 105 105 * @return iterator pointing to the next object in the list 106 106 */ 107 void GamestateClient::removeObject(ObjectList <Synchronisable>::iterator&it) {108 ObjectList <Synchronisable>::iteratortemp=it;107 void GamestateClient::removeObject(ObjectListIterator<Synchronisable> &it) { 108 ObjectListIterator<Synchronisable> temp=it; 109 109 ++it; 110 110 temp->destroy(); // or delete?
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