Changeset 7465 in orxonox.OLD for branches/bsp_model/src/lib/graphics/importer/bsp_manager.cc
- Timestamp:
- May 1, 2006, 9:08:19 PM (18 years ago)
- File:
-
- 1 edited
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branches/bsp_model/src/lib/graphics/importer/bsp_manager.cc
r7395 r7465 87 87 this->checkCollision(this->root, &this->cam); //!< Test Collision Detection 88 88 89 if ( (((int *)(this->bspFile->header))[35] == 0) || viscluster < 0) //!< if (sizeof(Visdata) == 0)89 if (true /*(((int *)(this->bspFile->header))[35] == 0 ) || viscluster < 0*/) //!< if (sizeof(Visdata) == 0) 90 90 { 91 91 /** Do Frustum culling and draw 'em all **/ 92 92 93 // Iterate through all Leafs 93 // Iterate through all Leafspublic final double readLEDouble() 94 94 for(int i = 0; i < this->bspFile->numLeafs ; i++ ) 95 95 { … … 103 103 if (f >=0 && !this->isAlreadyVisible(f)) { 104 104 this->alreadyVisible[f] = true; 105 /* if(ActLeaf->leafIndex == i) 105 /* if(ActLeaf->leafIndex == i)public final double readLEDouble() 106 106 { 107 107 this->alreadyVisible[i] = false; … … 190 190 if(curFace.type == 3) return; 191 191 // if(this->bspFile->Materials[curFace.texture] != NULL) 192 if(this->lastTex != curFace.texture) { 193 this->bspFile->Materials[curFace.texture].mat->select(); 194 this->lastTex = curFace.texture; 195 } 192 //if(this->lastTex != curFace.texture) { 193 this->bspFile->Materials[curFace.texture].mat->select0(); 194 // this->lastTex = curFace.texture; 195 //} 196 197 if(curFace.lm_index < 0) 198 { 199 glActiveTextureARB(GL_TEXTURE1_ARB); 200 glBindTexture(GL_TEXTURE_2D, this->bspFile->glLightMapTextures[this->bspFile->whiteLightMap]); 201 glEnable(GL_TEXTURE_2D); 202 } 203 else 204 { 205 glActiveTextureARB(GL_TEXTURE1_ARB); 206 glBindTexture(GL_TEXTURE_2D, this->bspFile->glLightMapTextures[curFace.lm_index]); 207 glEnable(GL_TEXTURE_2D); 208 } 209 210 glColor4f(3.0,3.0,3.0,0.9); 196 211 glEnableClientState(GL_VERTEX_ARRAY ); 197 glEnableClientState(GL_TEXTURE_COORD_ARRAY );212 //glEnableClientState(GL_TEXTURE_COORD_ARRAY ); 198 213 glEnableClientState(GL_NORMAL_ARRAY ); 199 214 // glEnableClientState(GL_COLOR_ARRAY); … … 201 216 202 217 glVertexPointer(3, GL_FLOAT, stride, &(curVertex[offset].position[0])); 203 // glClientActiveTextureARB(GL_TEXTURE0_ARB); 218 219 glClientActiveTextureARB(GL_TEXTURE0_ARB); 204 220 glTexCoordPointer(2, GL_FLOAT, stride, &(curVertex[offset].texcoord[0])); 205 // glClientActiveTextureARB(GL_TEXTURE1_ARB); 206 // glTexCoordPointer(2, GL_FLOAT, stride, &(curVertex[offset].texcoord[1])); 207 208 221 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 222 223 glClientActiveTextureARB(GL_TEXTURE1_ARB); 224 glTexCoordPointer(2, GL_FLOAT, stride, &(curVertex[offset].texcoord[1])); 225 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 226 227 209 228 glNormalPointer( GL_FLOAT, stride, &(curVertex[offset].normal[0])); 210 229 // glColorPointer(4, GL_BYTE, stride, &(curVertex[offset].color[0])); … … 212 231 GL_UNSIGNED_INT, &(((meshvert *)this->bspFile->meshverts) [curFace.meshvert])); 213 232 214 233 glDisableClientState(GL_TEXTURE0_ARB); 234 glDisableClientState(GL_TEXTURE1_ARB); 215 235 glDisableClientState(GL_VERTEX_ARRAY ); 216 glDisableClientState(GL_TEXTURE_COORD_ARRAY );236 //glDisableClientState(GL_TEXTURE_COORD_ARRAY ); 217 237 glDisableClientState(GL_NORMAL_ARRAY ); 218 238 // glDisableClientState(GL_COLOR_ARRAY); … … 247 267 //glEnableClientState(GL_COLOR_ARRAY); 248 268 // glEnableClientState(GL_VERTEX_ARRAY ); 249 269 glClientActiveTextureARB(GL_TEXTURE0_ARB); 250 270 glVertexPointer(3, GL_FLOAT, stride, &(curVertex[offset].position[0])); 271 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 251 272 // glClientActiveTextureARB(GL_TEXTURE0_ARB); 273 glClientActiveTextureARB(GL_TEXTURE1_ARB); 252 274 glTexCoordPointer(2, GL_FLOAT, stride, &(curVertex[offset].texcoord[0])); 275 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 253 276 // glClientActiveTextureARB(GL_TEXTURE1_ARB); 254 277 // glTexCoordPointer(2, GL_FLOAT, stride, &(curVertex[offset].texcoord[1])); … … 265 288 { 266 289 if(this->lastTex != Face->texture) { 267 this->bspFile->Materials[Face->texture].mat->select ();290 this->bspFile->Materials[Face->texture].mat->select0(); 268 291 this->lastTex = Face->texture; 269 292 } 270 293 294 295 296 if(Face->lm_index < 0) 297 { 298 glActiveTextureARB(GL_TEXTURE1_ARB); 299 glBindTexture(GL_TEXTURE_2D, this->bspFile->glLightMapTextures[this->bspFile->whiteLightMap]); 300 glEnable(GL_TEXTURE_2D); 301 } 302 else 303 { 304 glActiveTextureARB(GL_TEXTURE1_ARB); 305 glBindTexture(GL_TEXTURE_2D, this->bspFile->glLightMapTextures[Face->lm_index]); 306 glEnable(GL_TEXTURE_2D); 307 } 308 glColor4f(3.0,3.0,3.0,0.9); 309 310 glEnable( GL_AUTO_NORMAL); 311 glEnableClientState(GL_VERTEX_ARRAY ); 312 glEnableClientState(GL_TEXTURE_COORD_ARRAY ); 271 313 for(int i = 0; i < Face->n_meshverts ; i++) { 272 //glFrontFace(GL_CW);314 glFrontFace(GL_CW); 273 315 //PRINTF(0)("BSP Manager: Face->size[0]: %i . \n", Face->size[0]); 274 glEnableClientState(GL_VERTEX_ARRAY );275 glEnableClientState(GL_TEXTURE_COORD_ARRAY );316 317 276 318 glEnableClientState(GL_NORMAL_ARRAY ); 277 319 278 320 glVertexPointer(3, GL_FLOAT,44, &((((BspVertex*)(this->bspFile->patchVertice))[8*8*(Face->meshvert+i)]).position[0])); 321 322 323 glClientActiveTextureARB(GL_TEXTURE0_ARB); 279 324 glTexCoordPointer(2, GL_FLOAT, 44, &((((BspVertex*)(this->bspFile->patchVertice))[8*8*(Face->meshvert+i)]).texcoord[0][0])); 325 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 326 327 328 glClientActiveTextureARB(GL_TEXTURE1_ARB); 329 glTexCoordPointer(2, GL_FLOAT, 44, &((((BspVertex*)(this->bspFile->patchVertice))[8*8*(Face->meshvert+i)]).texcoord[1][0])); 330 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 331 332 280 333 glNormalPointer( GL_FLOAT, 44,&((((BspVertex*)(this->bspFile->patchVertice))[8*8*(Face->meshvert+i)]).normal[0]) ); 281 334 … … 291 344 & ( (((GLuint*) (this->bspFile->patchIndexes))[7*8*2*(Face->meshvert+i)+ row*2*8] )) ); 292 345 } 293 294 //glFrontFace(GL_CCW); 295 } 296 346 347 glFrontFace(GL_CCW); 348 } 349 glDisableClientState(GL_TEXTURE0_ARB); 350 glDisableClientState(GL_TEXTURE1_ARB); 351 glDisable(GL_AUTO_NORMAL); 352 glDisableClientState(GL_VERTEX_ARRAY ); 353 glDisableClientState(GL_TEXTURE_COORD_ARRAY ); 354 355 glBegin(GL_QUADS); 356 357 glEnd(); 297 358 } 298 359 … … 408 469 glNormal3f( 1.0f, 0.0f, 0.0f); glColor4f(0.2,0.2,0.9,.25); 409 470 410 glTexCoord2f(0.995f, 0.005f); glVertex3f(cam->x+ 1.0f, cam->y -1.0f, cam->z -1.0f);471 glTexCoord2f(0.995f, 0.005f); glVertex3f(cam->x+ 1.0f, cam->y -1.0f, cam->z -1.0f); 411 472 glTexCoord2f(0.995f, 0.995f); glVertex3f(cam->x+ 1.0f, cam->y+ 1.0f, cam->z -1.0f); 412 473 glTexCoord2f(0.005f, 0.995f); glVertex3f(cam->x+ 1.0f, cam->y+ 1.0f, cam->z + 1.0f);
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