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Ignore:
Timestamp:
Oct 19, 2010, 11:43:25 PM (14 years ago)
Author:
rgrieder
Message:

Renamed all symbols called "check" because of macro collisions on OS X.
Inserted something like an assert in btGjkPairDetector.cpp with the hope that I don't have to modify that 'check' there.

File:
1 edited

Legend:

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Added
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  • code/branches/ois_update/src/modules/questsystem/QuestEffectBeacon.cc

    r7484 r7564  
    154154        COUT(4) << "QuestEffectBeacon executed on player: " << player << " ." << std::endl;
    155155
    156         bool check = QuestEffect::invokeEffects(player, this->effects_); // Invoke the QuestEffects on the PlayerInfo.
    157         if(check)
     156        bool temp = QuestEffect::invokeEffects(player, this->effects_); // Invoke the QuestEffects on the PlayerInfo.
     157        if(temp)
    158158        {
    159159            this->decrementTimes(); // Decrement the number of times the beacon can be used.
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