- Timestamp:
- Oct 19, 2010, 11:43:25 PM (14 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/ois_update/src/modules/questsystem/effects/AddReward.cc
r7456 r7564 105 105 COUT(5) << "AddReward on player: " << player << " ." << std::endl; 106 106 107 bool check= true;107 bool temp = true; 108 108 for ( std::list<Rewardable*>::iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward ) 109 check = check&& (*reward)->reward(player);109 temp = temp && (*reward)->reward(player); 110 110 111 111 COUT(4) << "Rewardable successfully added to player." << player << " ." << std::endl; 112 112 113 return check;113 return temp; 114 114 } 115 115
Note: See TracChangeset
for help on using the changeset viewer.