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Ignore:
Timestamp:
Nov 5, 2010, 5:58:01 PM (14 years ago)
Author:
jo
Message:

Level is now fixed. Some further minor changes.

File:
1 edited

Legend:

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  • code/branches/lastmanstanding/src/orxonox/gametypes/LastManStanding.h

    r7605 r7617  
    5555            float timeRemaining; //!< Each player has a certain time where he or she has to hit an opponent or will be punished.
    5656            std::map<PlayerInfo*, float> timeToAct_; //!< Each player's time till she/he will be punished is stored here.
    57             float respawnDelay;
     57            float respawnDelay; //!<Time in seconds when a player will respawn after death.
    5858            std::map<PlayerInfo*, float> playerDelayTime_; //!< Stores each Player's delay time.
    5959            std::map<PlayerInfo*, bool> inGame_; //!< Indicates each Player's state.
    60             bool noPunishment;
    61             bool hardPunishment;
    62             float punishDamageRate;
     60            bool bNoPunishment; //!< Config value to switch off Punishment function if it is set to true.
     61            bool bHardPunishment; //!< Switches between damage and death as punishment.
     62            float punishDamageRate; //!< Makes Damage adjustable.
    6363            virtual void spawnDeadPlayersIfRequested(); //!< Prevents dead players to respawn.
    6464            virtual int getMinLives(); //!< Returns minimum of each player's lives; players with 0 lives are skipped;
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