- Timestamp:
- Nov 5, 2010, 5:58:01 PM (14 years ago)
- File:
-
- 1 edited
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code/branches/lastmanstanding/src/orxonox/gametypes/LastManStanding.h
r7605 r7617 55 55 float timeRemaining; //!< Each player has a certain time where he or she has to hit an opponent or will be punished. 56 56 std::map<PlayerInfo*, float> timeToAct_; //!< Each player's time till she/he will be punished is stored here. 57 float respawnDelay; 57 float respawnDelay; //!<Time in seconds when a player will respawn after death. 58 58 std::map<PlayerInfo*, float> playerDelayTime_; //!< Stores each Player's delay time. 59 59 std::map<PlayerInfo*, bool> inGame_; //!< Indicates each Player's state. 60 bool noPunishment;61 bool hardPunishment;62 float punishDamageRate; 60 bool bNoPunishment; //!< Config value to switch off Punishment function if it is set to true. 61 bool bHardPunishment; //!< Switches between damage and death as punishment. 62 float punishDamageRate; //!< Makes Damage adjustable. 63 63 virtual void spawnDeadPlayersIfRequested(); //!< Prevents dead players to respawn. 64 64 virtual int getMinLives(); //!< Returns minimum of each player's lives; players with 0 lives are skipped;
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