Changeset 7655 for code/trunk
- Timestamp:
- Nov 18, 2010, 9:54:39 PM (14 years ago)
- Location:
- code/trunk
- Files:
-
- 13 edited
- 6 copied
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
- Property svn:mergeinfo changed
/code/branches/lastmanstanding (added) merged: 7479-7481,7485,7542-7543,7554-7556,7561,7573,7579,7581,7583-7586,7596,7600,7602-7605,7617,7635-7637,7640-7644
- Property svn:mergeinfo changed
-
code/trunk/data/levels/gametype_asteroids.oxw
r7163 r7655 143 143 144 144 145 <CheckPoint name=trigger1 position="-300,300,0" scale=1 isdestination=false isfirst=true stayactive=true distance=10 addtime= 26/>146 147 148 <CheckPoint name=trigger2 position="2200,600,0" scale=3 isdestination=false stayactive=true distance=100 addtime= 20>145 <CheckPoint name=trigger1 position="-300,300,0" scale=1 isdestination=false isfirst=true stayactive=true distance=10 addtime=14 /> 146 147 148 <CheckPoint name=trigger2 position="2200,600,0" scale=3 isdestination=false stayactive=true distance=100 addtime=11> 149 149 <events> 150 150 <activity> … … 197 197 198 198 199 <CheckPoint name=trigger3 position="4100,0,400" scale=3 isdestination=false stayactive=true distance=100 addtime= 18>199 <CheckPoint name=trigger3 position="4100,0,400" scale=3 isdestination=false stayactive=true distance=100 addtime=9> 200 200 <events> 201 201 <activity> … … 248 248 249 249 250 <CheckPoint name=trigger4 position="5600,400,0" scale=3 isdestination=false stayactive=true distance=100 addtime= 18>250 <CheckPoint name=trigger4 position="5600,400,0" scale=3 isdestination=false stayactive=true distance=100 addtime=9> 251 251 <events> 252 252 <activity> … … 299 299 300 300 301 <CheckPoint name=trigger5 position="7200,600,-200" scale=3 isdestination=false stayactive=true distance=100 addtime= 18>301 <CheckPoint name=trigger5 position="7200,600,-200" scale=3 isdestination=false stayactive=true distance=100 addtime=8> 302 302 <events> 303 303 <activity> … … 350 350 351 351 352 <CheckPoint name=trigger6 position="9200, 800,-800" scale=3 isdestination=false stayactive=true distance=100 addtime= 20>352 <CheckPoint name=trigger6 position="9200, 800,-800" scale=3 isdestination=false stayactive=true distance=100 addtime=10> 353 353 <events> 354 354 <activity> -
code/trunk/data/levels/gametype_dynamicmatch.oxw
r7163 r7655 68 68 <?lua 69 69 max = 20 70 for i = 1, max, 170 for i = 0, max, 1 71 71 do 72 72 y = math.sin(i/max*6)*4000 73 73 z = math.cos(i/max*6)*5000 74 x = i*10074 x = 0 75 75 ?> 76 76 <?lua -
code/trunk/data/levels/notifications.oxw
- Property svn:eol-style set to native
-
code/trunk/data/levels/test_swallow.oxw
r7648 r7655 10 10 include("templates/spaceship_swallow.oxt") 11 11 include("templates/spaceship_pirate.oxt") 12 include("templates/lodinformation.oxt") 12 13 ?> 13 14 … … 17 18 18 19 > 20 21 <templates> 22 <Template link=lodtemplate_default /> 23 </templates> 24 19 25 <Scene 20 26 ambientlight = "0.5, 0.5, 0.5" … … 22 28 > 23 29 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> 24 25 30 26 31 <SpawnPoint position="<?lua print(math.sin(1.5) *40000) ?>,<?lua print(math.cos(1.5) *40000) ?>,<?lua print(500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipswallow /> -
code/trunk/data/overlays/dynamicmatchhud.oxo
r7163 r7655 20 20 align = "center" 21 21 /> 22 22 23 </OverlayGroup> 23 24 </Template> -
code/trunk/src/modules/notifications/Notification.h
r7552 r7655 80 80 81 81 void initialize(void); //!< Registers the object and sets some default values. 82 void registerVariables(void) {} 82 83 83 84 }; -
code/trunk/src/modules/overlays/OverlaysPrereqs.h
r7163 r7655 88 88 class HUDTimer; 89 89 class KillMessage; 90 class LastManStandingInfos; 90 91 class TeamBaseMatchScore; 91 92 class UnderAttackHealthBar; -
code/trunk/src/modules/overlays/hud/CMakeLists.txt
r7654 r7655 15 15 GametypeStaticMessage.cc 16 16 GametypeFadingMessage.cc 17 LastManStandingInfos.cc 17 18 ) -
code/trunk/src/orxonox/OrxonoxPrereqs.h
r7648 r7655 95 95 class Dynamicmatch; 96 96 class Gametype; 97 class LastManStanding; 97 98 class TeamBaseMatch; 98 99 class TeamDeathmatch; -
code/trunk/src/orxonox/gametypes/Asteroids.cc
r6417 r7655 41 41 RegisterObject(Asteroids); 42 42 this->firstCheckpointReached_ = false; 43 this->numberOfBots_=0; //sets number of default bots temporarly to 0 43 44 } 44 45 … … 75 76 COUT(0) << message << std::endl; 76 77 Host::Broadcast(message); 78 77 79 } 78 80 -
code/trunk/src/orxonox/gametypes/CMakeLists.txt
r7654 r7655 7 7 Asteroids.cc 8 8 Dynamicmatch.cc 9 LastManStanding.cc 9 10 ) -
code/trunk/src/orxonox/worldentities/pawns/Pawn.h
r7547 r7655 155 155 float shieldAbsorption_; // Has to be between 0 and 1 156 156 157 Pawn*lastHitOriginator_;157 WeakPtr<Pawn> lastHitOriginator_; 158 158 159 159 WeaponSystem* weaponSystem_;
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