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Ignore:
Timestamp:
May 18, 2006, 3:51:16 PM (18 years ago)
Author:
patrick
Message:

water: added the reflection list to the object list. temporary. bensch will decide if this stays here…

File:
1 edited

Legend:

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Added
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  • branches/water/src/story_entities/game_world.cc

    r7690 r7692  
    471471
    472472
     473
     474/**
     475 * reflection rendering for water surfaces
     476 */
    473477void GameWorld::renderPassReflection()
    474478{
    475 
    476479  const std::list<BaseObject*>* reflectedWaters;
    477480  MappedWater* mw;
     
    498501}
    499502
     503
     504/**
     505 *  refraction rendering for water surfaces
     506 */
    500507void GameWorld::renderPassRefraction()
    501508{}
    502509
     510
     511/**
     512 *  this render pass renders the whole wolrd
     513 */
    503514void GameWorld::renderPassAll()
    504515{
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