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Ignore:
Timestamp:
May 20, 2006, 11:56:55 AM (18 years ago)
Author:
patrick
Message:

water: i think i eliminated some more bugs. the texture now displayed is strange… it's a simple texture. perhaps bensch knows what happened here :D

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/water/src/story_entities/game_world.cc

    r7740 r7741  
    443443void GameWorld::display ()
    444444{
    445   // clear buffer
    446   glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    447 
    448445  // render the reflection texture
    449446  this->renderPassReflection();
     
    477474void GameWorld::renderPassReflection()
    478475{
     476    // clear buffer
     477  glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
     478
    479479  const std::list<BaseObject*>* reflectedWaters;
    480480  MappedWater* mw;
     
    518518void GameWorld::renderPassAll()
    519519{
     520  // clear buffer
     521  glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    520522  GraphicsEngine* engine = GraphicsEngine::getInstance();
    521523
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