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Ignore:
Timestamp:
Dec 19, 2010, 9:41:57 PM (14 years ago)
Author:
scheusso
Message:

some fixes
reactivating acking and gamestate diffing

File:
1 edited

Legend:

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Added
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  • code/branches/network5/src/libraries/network/packet/FunctionCalls.cc

    r7777 r7780  
    7171    FunctionCall fctCall;
    7272    fctCall.loadData(temp);
    73     if( this->minGamestateID_ > host->getLastProcessedGamestateID(this->getPeerID()) || !fctCall.execute() )
     73    if( !fctCall.execute() )
    7474    {
    7575      FunctionCallManager::bufferIncomingFunctionCall( fctCall, minGamestateID_, this->getPeerID() );
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