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Ignore:
Timestamp:
Dec 28, 2010, 4:46:42 PM (14 years ago)
Author:
scheusso
Message:

again some structural changes in network to increase modularity/encapsulation
precondition for fixing client-disconnect bug

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/network6/src/orxonox/infos/PlayerInfo.cc

    r7163 r7823  
    3232
    3333#include "core/CoreIncludes.h"
    34 #include "network/ClientInformation.h"
     34// #include "network/ClientInformation.h"
    3535#include "gametypes/Gametype.h"
    3636#include "worldentities/ControllableEntity.h"
     
    4343        RegisterObject(PlayerInfo);
    4444
    45         this->clientID_ = CLIENTID_UNKNOWN;
     45        this->clientID_ = NETWORK_PEER_ID_UNKNOWN;
    4646        this->bHumanPlayer_ = false;
    4747        this->bLocalPlayer_ = false;
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