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Ignore:
Timestamp:
Dec 29, 2010, 11:41:51 PM (14 years ago)
Author:
scheusso
Message:

-enabling client-side gamestate diffing
-added some optimisations

File:
1 edited

Legend:

Unmodified
Added
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  • code/branches/network6/src/libraries/network/Connection.cc

    r7824 r7825  
    4343  const boost::posix_time::millisec NETWORK_COMMUNICATION_THREAD_WAIT_TIME(20);
    4444
    45   Connection::Connection():
    46     host_(0), bCommunicationThreadRunning_(false), nextPeerID_(NETWORK_PEER_ID_SERVER+1)
     45  Connection::Connection(uint32_t firstPeerID):
     46    host_(0), bCommunicationThreadRunning_(false), nextPeerID_(firstPeerID)
    4747  {
    4848    enet_initialize();
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