- Timestamp:
- May 30, 2006, 1:30:14 PM (18 years ago)
- Location:
- branches/atmospheric_engine/src/lib/graphics/effects
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/atmospheric_engine/src/lib/graphics/effects/cloud_effect.cc
r7976 r7977 12 12 main-programmer: hdavid, amaechler 13 13 */ 14 15 // TODO: Vektortextur erzeugen und Regionen auswählen, Sky... 14 16 15 17 #include "cloud_effect.h" -
branches/atmospheric_engine/src/lib/graphics/effects/rain_effect.cc
r7976 r7977 35 35 CREATE_FACTORY(RainEffect, CL_RAIN_EFFECT); 36 36 37 // TODO: Dim Light with Rain, Finish preCaching, check out if multiple rain emitters work 37 // TODO: Dim Light with Rain, Finish preCaching, check out if multiple rain emitters work, Think about what happens with building poss. to hang movewithcam off, sound volume, benchmark, possible to activate lightening, turn off visibility when in a building 38 38 39 39 RainEffect::RainEffect(const TiXmlElement* root) -
branches/atmospheric_engine/src/lib/graphics/effects/weather_effect.cc
r7810 r7977 15 15 */ 16 16 17 // TODO: descriptions to loadparams, movealong unified, start activation 17 18 18 19 #include "weather_effect.h"
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