- Timestamp:
- May 30, 2006, 1:33:15 PM (18 years ago)
- File:
-
- 1 edited
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branches/atmospheric_engine/src/lib/graphics/effects/rain_effect.cc
r7977 r7978 35 35 CREATE_FACTORY(RainEffect, CL_RAIN_EFFECT); 36 36 37 // TODO: Dim Light with Rain, Finish preCaching, check out if multiple rain emitters work, Think about what happens with building poss. to hang movewithcam off, sound volume, benchmark, possible to activate lightening, turn off visibility when in a building 37 // TODO: Dim Light with Rain, Finish preCaching, check out if multiple rain emitters work, Think about what happens with building poss. to hang movewithcam off, sound volume, benchmark, possible to activate lightening, turn off visibility when in a building, variable emitter size depending on playable, also rain velocity 38 38 39 39 RainEffect::RainEffect(const TiXmlElement* root)
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