Changeset 7978 for code/branches/usability/src
- Timestamp:
- Feb 27, 2011, 3:11:42 AM (14 years ago)
- Location:
- code/branches/usability/src
- Files:
-
- 9 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/usability/src/modules/objects/triggers/DistanceMultiTrigger.cc
r7601 r7978 54 54 55 55 this->distance_ = 100.0f; 56 this->targetName_ = BLANKSTRING;56 this->targetName_ = ""; 57 57 this->singleTargetMode_ = false; 58 58 } … … 181 181 { 182 182 // If the targetname is no blank string single-target mode is enabled. 183 if(targetname .compare(BLANKSTRING) != 0)183 if(targetname != "") 184 184 this->singleTargetMode_ = true; 185 185 else -
code/branches/usability/src/modules/objects/triggers/DistanceTrigger.cc
r7601 r7978 50 50 this->distance_ = 100; 51 51 this->targetMask_.exclude(Class(BaseObject)); 52 this->targetName_ = BLANKSTRING;52 this->targetName_ = ""; 53 53 this->singleTargetMode_ = false; 54 54 } -
code/branches/usability/src/modules/objects/triggers/DistanceTrigger.h
r7601 r7978 70 70 71 71 inline void setTargetName(const std::string& targetname) 72 { if(targetname .compare(BLANKSTRING) != 0) this->singleTargetMode_ = true; else this->singleTargetMode_ = false; this->targetName_ = targetname; }72 { if(targetname != "") this->singleTargetMode_ = true; else this->singleTargetMode_ = false; this->targetName_ = targetname; } 73 73 inline const std::string& getTargetName(void) 74 74 { return this->targetName_; } -
code/branches/usability/src/modules/pickup/PickupRepresentation.cc
r7548 r7978 156 156 { 157 157 COUT(4) << "PickupRepresentation: No spawner representation found." << std::endl; 158 if(this->spawnerTemplate_ == BLANKSTRING)158 if(this->spawnerTemplate_ == "") 159 159 { 160 160 COUT(4) << "PickupRepresentation: Spawner template is empty." << std::endl; -
code/branches/usability/src/modules/questsystem/effects/AddQuestHint.cc
r7552 r7978 86 86 bool AddQuestHint::setHintId(const std::string & id) 87 87 { 88 if(id .compare(BLANKSTRING) == 0)88 if(id == "") 89 89 { 90 90 COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl; -
code/branches/usability/src/modules/questsystem/effects/ChangeQuestStatus.cc
r7456 r7978 81 81 bool ChangeQuestStatus::setQuestId(const std::string & id) 82 82 { 83 if(id .compare(BLANKSTRING) == 0)83 if(id == "") 84 84 { 85 85 COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl; -
code/branches/usability/src/orxonox/gamestates/GSLevel.cc
r7879 r7978 55 55 56 56 SetConsoleCommand(__CC_startMainMenu_name, &GSLevel::startMainMenu).deactivate(); 57 SetConsoleCommand(__CC_changeGame_name, &GSLevel::changeGame).defaultValues( BLANKSTRING).deactivate();57 SetConsoleCommand(__CC_changeGame_name, &GSLevel::changeGame).defaultValues("").deactivate(); 58 58 59 59 GSLevel::GSLevel(const GameStateInfo& info) … … 202 202 /*static*/ void GSLevel::changeGame(const std::string& level) 203 203 { 204 if(level != BLANKSTRING)204 if(level != "") 205 205 LevelManager::getInstance().setDefaultLevel(level); 206 206 -
code/branches/usability/src/orxonox/gamestates/GSMainMenu.cc
r7966 r7978 57 57 static const std::string __CC_setMainMenuSoundPath_name = "setMMSoundPath"; 58 58 59 SetConsoleCommand(__CC_startStandalone_name, &GSMainMenu::startStandalone).defaultValues( BLANKSTRING).deactivate();60 SetConsoleCommand(__CC_startServer_name, &GSMainMenu::startServer ).defaultValues( BLANKSTRING).deactivate();61 SetConsoleCommand(__CC_startClient_name, &GSMainMenu::startClient ).defaultValues( BLANKSTRING).deactivate();62 SetConsoleCommand(__CC_startDedicated_name, &GSMainMenu::startDedicated ).defaultValues( BLANKSTRING).deactivate();59 SetConsoleCommand(__CC_startStandalone_name, &GSMainMenu::startStandalone).defaultValues("").deactivate(); 60 SetConsoleCommand(__CC_startServer_name, &GSMainMenu::startServer ).defaultValues("").deactivate(); 61 SetConsoleCommand(__CC_startClient_name, &GSMainMenu::startClient ).defaultValues("").deactivate(); 62 SetConsoleCommand(__CC_startDedicated_name, &GSMainMenu::startDedicated ).defaultValues("").deactivate(); 63 63 SetConsoleCommand(__CC_setMainMenuSoundPath_name, &GSMainMenu::setMainMenuSoundPath).hide(); 64 64 … … 176 176 void GSMainMenu::startStandalone(const std::string& level) 177 177 { 178 if(level != BLANKSTRING)178 if(level != "") 179 179 LevelManager::getInstance().setDefaultLevel(level); 180 180 … … 192 192 void GSMainMenu::startServer(const std::string& level) 193 193 { 194 if(level != BLANKSTRING)194 if(level != "") 195 195 LevelManager::getInstance().setDefaultLevel(level); 196 196 … … 208 208 void GSMainMenu::startClient(const std::string& destination) 209 209 { 210 if(destination != BLANKSTRING)210 if(destination != "") 211 211 Client::getInstance()->setDestination(destination, NETWORK_PORT); 212 212 … … 224 224 void GSMainMenu::startDedicated(const std::string& level) 225 225 { 226 if(level != BLANKSTRING)226 if(level != "") 227 227 LevelManager::getInstance().setDefaultLevel(level); 228 228 -
code/branches/usability/src/orxonox/gamestates/GSMainMenu.h
r7876 r7978 53 53 void setMainMenuSoundPath(const std::string& path); 54 54 55 static void startStandalone(const std::string& level = BLANKSTRING); //!< Start a level in standalone mode.56 static void startServer(const std::string& level = BLANKSTRING); //!< Start a level in server mode.57 static void startClient(const std::string& destination = BLANKSTRING); //!< Connect to a game as client.58 static void startDedicated(const std::string& level = BLANKSTRING); //!< Start a level in dedicated mode.55 static void startStandalone(const std::string& level = ""); //!< Start a level in standalone mode. 56 static void startServer(const std::string& level = ""); //!< Start a level in server mode. 57 static void startClient(const std::string& destination = ""); //!< Connect to a game as client. 58 static void startDedicated(const std::string& level = ""); //!< Start a level in dedicated mode. 59 59 static void startIOConsole(); 60 60
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