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Ignore:
Timestamp:
Feb 27, 2011, 7:43:24 AM (14 years ago)
Author:
rgrieder
Message:

Updated Bullet Physics Engine from v2.74 to v2.77

File:
1 edited

Legend:

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  • code/branches/kicklib/src/external/bullet/BulletCollision/CollisionShapes/btCapsuleShape.cpp

    r5781 r7983  
    11/*
    22Bullet Continuous Collision Detection and Physics Library
    3 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
     3Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
    44
    55This software is provided 'as-is', without any express or implied warranty.
     
    3333        btVector3 supVec(0,0,0);
    3434
    35         btScalar maxDot(btScalar(-1e30));
     35        btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
    3636
    3737        btVector3 vec = vec0;
     
    8989        for (int j=0;j<numVectors;j++)
    9090        {
    91                 btScalar maxDot(btScalar(-1e30));
     91                btScalar maxDot(btScalar(-BT_LARGE_FLOAT));
    9292                const btVector3& vec = vectors[j];
    9393
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