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Ignore:
Timestamp:
Feb 27, 2011, 7:43:24 AM (14 years ago)
Author:
rgrieder
Message:

Updated Bullet Physics Engine from v2.74 to v2.77

File:
1 edited

Legend:

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  • code/branches/kicklib/src/external/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp

    r5781 r7983  
    11/*
    22Bullet Continuous Collision Detection and Physics Library
    3 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
     3Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
    44
    55This software is provided 'as-is', without any express or implied warranty.
     
    13133. This notice may not be removed or altered from any source distribution.
    1414*/
     15
    1516#include "btConvexPointCloudShape.h"
    1617#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
     
    2829{
    2930        btVector3 supVec(btScalar(0.),btScalar(0.),btScalar(0.));
    30         btScalar newDot,maxDot = btScalar(-1e30);
     31        btScalar newDot,maxDot = btScalar(-BT_LARGE_FLOAT);
    3132
    3233        btVector3 vec = vec0;
     
    6364                for (int i=0;i<numVectors;i++)
    6465                {
    65                         supportVerticesOut[i][3] = btScalar(-1e30);
     66                        supportVerticesOut[i][3] = btScalar(-BT_LARGE_FLOAT);
    6667                }
    6768        }
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