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Ignore:
Timestamp:
Feb 27, 2011, 7:43:24 AM (14 years ago)
Author:
rgrieder
Message:

Updated Bullet Physics Engine from v2.74 to v2.77

File:
1 edited

Legend:

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  • code/branches/kicklib/src/external/bullet/BulletCollision/CollisionShapes/btTriangleMesh.h

    r5781 r7983  
    11/*
    22Bullet Continuous Collision Detection and Physics Library
    3 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
     3Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
    44
    55This software is provided 'as-is', without any express or implied warranty.
     
    13133. This notice may not be removed or altered from any source distribution.
    1414*/
    15 
    1615
    1716#ifndef TRIANGLE_MESH_H
     
    4241                btTriangleMesh (bool use32bitIndices=true,bool use4componentVertices=true);
    4342
    44                 int             findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices);
    45                 void    addIndex(int index);
    46 
    4743                bool    getUse32bitIndices() const
    4844                {
     
    6359                virtual void    preallocateIndices(int numindices){(void) numindices;}
    6460
     61                ///findOrAddVertex is an internal method, use addTriangle instead
     62                int             findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices);
     63                ///addIndex is an internal method, use addTriangle instead
     64                void    addIndex(int index);
    6565               
    6666};
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