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Ignore:
Timestamp:
Feb 27, 2011, 7:43:24 AM (14 years ago)
Author:
rgrieder
Message:

Updated Bullet Physics Engine from v2.74 to v2.77

File:
1 edited

Legend:

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Added
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  • code/branches/kicklib/src/external/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp

    r5781 r7983  
    11/*
    22Bullet Continuous Collision Detection and Physics Library
    3 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
     3Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
    44
    55This software is provided 'as-is', without any express or implied warranty.
     
    9292
    9393        SupportVertexCallback(const btVector3& supportVecWorld,const btTransform& trans)
    94                 : m_supportVertexLocal(btScalar(0.),btScalar(0.),btScalar(0.)), m_worldTrans(trans) ,m_maxDot(btScalar(-1e30))
     94                : m_supportVertexLocal(btScalar(0.),btScalar(0.),btScalar(0.)), m_worldTrans(trans) ,m_maxDot(btScalar(-BT_LARGE_FLOAT))
    9595               
    9696        {
     
    200200        SupportVertexCallback supportCallback(vec,ident);
    201201
    202         btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
     202        btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
    203203       
    204204        processAllTriangles(&supportCallback,-aabbMax,aabbMax);
     
    208208        return supportVertex;
    209209}
     210
     211
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