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Ignore:
Timestamp:
Feb 27, 2011, 7:43:24 AM (14 years ago)
Author:
rgrieder
Message:

Updated Bullet Physics Engine from v2.74 to v2.77

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/kicklib/src/external/bullet/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h

    r5781 r7983  
    3434                virtual ~Result(){}     
    3535
    36                 ///setShapeIdentifiers provides experimental support for per-triangle material / custom material combiner
    37                 virtual void setShapeIdentifiers(int partId0,int index0,        int partId1,int index1)=0;
     36                ///setShapeIdentifiersA/B provides experimental support for per-triangle material / custom material combiner
     37                virtual void setShapeIdentifiersA(int partId0,int index0)=0;
     38                virtual void setShapeIdentifiersB(int partId1,int index1)=0;
    3839                virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)=0;
    3940        };
     
    4243        {
    4344                ClosestPointInput()
    44                         :m_maximumDistanceSquared(btScalar(1e30)),
     45                        :m_maximumDistanceSquared(btScalar(BT_LARGE_FLOAT)),
    4546                        m_stackAlloc(0)
    4647                {
     
    6970                btScalar        m_distance; //negative means penetration !
    7071
    71                 btStorageResult() : m_distance(btScalar(1e30))
     72                btStorageResult() : m_distance(btScalar(BT_LARGE_FLOAT))
    7273                {
    7374
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