Changeset 8006 for code/branches/usability/src/orxonox/weaponsystem
- Timestamp:
- Mar 1, 2011, 5:16:52 AM (14 years ago)
- Location:
- code/branches/usability
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/usability
- Property svn:mergeinfo changed
/code/branches/sound4 removed /code/branches/sound5 removed
- Property svn:mergeinfo changed
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code/branches/usability/src/orxonox/weaponsystem/WeaponMode.cc
r8005 r8006 24 24 * Fabian 'x3n' Landau 25 25 * Co-authors: 26 * Kevin Young26 * ... 27 27 * 28 28 */ -
code/branches/usability/src/orxonox/weaponsystem/WeaponMode.h
r8005 r8006 24 24 * Fabian 'x3n' Landau 25 25 * Co-authors: 26 * Kevin Young26 * ... 27 27 * 28 28 */ … … 41 41 namespace orxonox 42 42 { 43 /**44 * The WeaponMode class enables the developer, amongst other things, to attach a sound file45 * to the firing event of a weapon. The default firing sound is chosen by each weapon (ex.46 * HsW01), hard-coded for now.47 */48 43 class _OrxonoxExport WeaponMode : public BaseObject 49 44 {
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