Changeset 8096 in orxonox.OLD for branches/network/src/util/multiplayer_team_deathmatch.h
- Timestamp:
- Jun 1, 2006, 6:36:55 PM (18 years ago)
- File:
-
- 1 edited
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branches/network/src/util/multiplayer_team_deathmatch.h
r8068 r8096 12 12 #include "network_game_rules.h" 13 13 14 #include "glgui_box.h" 14 15 15 16 class TiXmlElement; … … 36 37 37 38 virtual int getTeamForNewUser(); 38 virtual ClassID getPlayableClassId( int team );39 virtual std::string getPlayableModelFileName( int team, ClassID classId );39 virtual ClassID getPlayableClassId( int userId, int team ); 40 virtual std::string getPlayableModelFileName( int userId, int team, ClassID classId ); 40 41 41 42 virtual void onPlayerSpawn(); … … 73 74 float gameStateTimer; //!< if less than 0 -> change game state 74 75 76 OrxGui::GLGuiBox* box; 77 78 75 79 void calculateTeamScore(); 76 80 void nextGameState(); 77 81 void handleTeamChanges(); 78 82 void teamChange( int userId ); 83 void assignPlayable(); 84 85 void onButtonSpectator(); 86 void onButtonRandom(); 87 void onButtonTeam0(); 88 void onButtonTeam1(); 89 void onButtonExit(); 79 90 }; 80 91
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