- Timestamp:
- Apr 7, 2011, 10:19:16 PM (14 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/dockingsystem2/data/levels/fightInOurBack.oxw
r8079 r8206 135 135 </events> 136 136 <attached> 137 <DistanceTrigger name="FightInOurBack_MainStart_FollowStart" position="0,0,0" distance="50" target=" DistanceTriggerBeacon" targetname="PlayerDistanceTrigger" />137 <DistanceTrigger name="FightInOurBack_MainStart_FollowStart" position="0,0,0" distance="50" target="Pawn" beaconMode="identify" targetname="PlayerDistanceTrigger" /> 138 138 <!--<Billboard position="0,0,0" colour="1.0,1.0,1.0" material="Examples/Flare" />--> 139 139 </attached> … … 153 153 <attached> 154 154 <!--<Billboard position="0,0,0" colour="1,1,1" material="Examples/Flare" />--> 155 <DistanceTrigger name="FightInOurBack_FollowEnd_DTranspStart_AssisStart" position="0,0,0" distance="1000" target=" DistanceTriggerBeacon" targetname="PlayerDistanceTrigger" stayactive=1 activations=1 />155 <DistanceTrigger name="FightInOurBack_FollowEnd_DTranspStart_AssisStart" position="0,0,0" distance="1000" target="Pawn" beaconMode="identify" targetname="PlayerDistanceTrigger" stayactive=1 activations=1 /> 156 156 </attached> 157 157 </QuestEffectBeacon> … … 316 316 <!----> 317 317 <!--Trigger to activate this Team (TEAM NO 1)--> 318 <DistanceTrigger name="activateTeam0No1" position="8000,0,3100" distance="1000" target=" DistanceTriggerBeacon" targetname="PlayerDistanceTrigger" activations="1" stayactive="true" />318 <DistanceTrigger name="activateTeam0No1" position="8000,0,3100" distance="1000" target="Pawn" beaconMode="identify" targetname="PlayerDistanceTrigger" activations="1" stayactive="true" /> 319 319 320 320 <!--TEAM NO 1 (activationType : distance || killing a spaceship what belongs to TEAM 0 NO 0)--> … … 476 476 477 477 <Trigger invert=true name="activateFirstSpawnpoint"> 478 <DistanceTrigger name="activateSecondSpawnpoint" position="10000,0,3000" distance="1000" target=" DistanceTriggerBeacon" targetname="PlayerDistanceTrigger" activations="1" stayactive="true" />478 <DistanceTrigger name="activateSecondSpawnpoint" position="10000,0,3000" distance="1000" target="Pawn" beaconMode="identify" targetname="PlayerDistanceTrigger" activations="1" stayactive="true" /> 479 479 </Trigger> 480 480
Note: See TracChangeset
for help on using the changeset viewer.