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Ignore:
Timestamp:
Jun 7, 2006, 9:57:13 PM (18 years ago)
Author:
patrick
Message:

bsp: major restructure: going over bsp_entity for collision detection. adjusting interfaces

File:
1 edited

Legend:

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  • branches/bsp_model/src/world_entities/playable.cc

    r8147 r8217  
    6666  this->bDead = false;
    6767
     68  this->subscribeReaction(CREngine::CR_PHYSICS_GROUND_WALK, CL_BSP_MODEL);
     69
    6870  registerVar( new SynchronizeableInt( &score, &score, "score" ) );
    6971  registerVar( new SynchronizeableBool( &bFire, &bFire, "bFire", PERMISSION_OWNER));
     
    7981  // this->setPlayer(NULL);
    8082  // IN ITS DESTRUCTOR.
    81  
     83
    8284  assert(this->currentPlayer == NULL);
    8385}
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