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Timestamp:
Apr 21, 2011, 6:58:23 PM (14 years ago)
Author:
rgrieder
Message:

Merged revisions 7978 - 8096 from kicklib to kicklib2.

Location:
code/branches/kicklib2
Files:
2 edited

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  • code/branches/kicklib2

  • code/branches/kicklib2/src/external/bullet/ChangeLog

    r5781 r8284  
    22Primary author and maintainer: Erwin Coumans
    33
    4 Todo: update changelog from April - July 2008
    5 See http://code.google.com/p/bullet/source/list for more complete log in Subversion
     4This ChangeLog is incomplete, for an up-to-date list of all fixed issues see http://bullet.googlecode.com
     5using http://tinyurl.com/yabmjjj
     6
     7
     82010 September 21
     9        - Bullet 2.77 release based on revision 2218
     10        - Added Visual Studio project files for OpenCL and Direct Compute in msvc folder
     11       
     122010 September 7
     13        - autotools now uses CamelCase naming for libraryes just like cmake:
     14        libbulletdynamics -> libBulletDynamics, libbulletmath -> libLinearMath
     15
     162010 July 21
     17        - Preparing for Bullet 2.77 release, around revision r2135
     18        - Added an OpenCL particle demo, running on NVidia, AMD and MiniCL
     19        Thanks to NVidia for the original particle demo from their OpenCL SDK
     20        - Added GPU deformable object solvers for OpenCL and DirectCompute, and a DirectX 11 cloth demo
     21        Thanks to AMD
     22        - Create a separate library for MiniCL,
     23        MiniCL is a rudimentary OpenCL wrapper that allows to compile OpenCL kernels for multi-core CPU, using Win32 Threads or Posix
     24        - Moved vectormath into Bullet/src, and added a SSE implementation
     25        - Added a btParallelConstraintSolver, mainly for PlayStation 3 Cell SPUs (although it runs fine on CPU too)
     26
     272010 March 6
     28        - Dynamica Maya plugin (and COLLADA support) is moved to http://dynamica.googlecode.com
     29
     302010 February
     31        - Bullet 2.76 release, revision 2010
     32        - support for the .bullet binary file format
     33        - btInternalEdgeUtility to adjust unwanted collisions against internal triangle edges
     34        - Improved Maya Dynamica plugin with better constraint authoring and .bullet file export
     35
     36
     372009 September 17
     38        - Minor update to Bullet 2.75 release, revision 1776
     39        - Support for btConvex2dShape, check out Bullet/Demos/Box2dDemo
     40        - Fixes in build systems
     41        - Minor fix in btGjkPairDetector
     42        - Initialize world transform for btCollisionShape in constructor
     43
     44
     452009 September 6
     46        - Bullet 2.75 release
     47        - Added SPH fluid simulation in Extras, not integrated with rigid body / soft body yet
     48        Thanks to Rama Hoetzlein to make this contribution available under the ZLib license
     49        - add special capsule-capsule collider code in btConvexConvexCollisionAlgorithm, to speed up capsule-ragdolls
     50        - soft body improvement: faster building of bending constraints
     51        - soft body improvement: allow to disable/enable cluster self-collision
     52        - soft body fix: 'exploding' soft bodies when using cluster collision
     53        - fix some degenerate cases in continuous convex cast, could impact ray cast/convex cast
     54        Thanks to Jacob Langford for the report and reproduction cases, see http://code.google.com/p/bullet/issues/detail?id=250&can=1&start=200
     55        - re-enabled split impulse
     56        - added btHinge2Constraint, btUniversalConstraint, btGeneric6DofSpringConstraint
     57        - demonstrate 2D physics with 2D/3D object interaction
     58       
     59
     602008 December 2
     61        - Fix contact refresh issues with btCompoundShape, introduced with btDbvt acceleration structure in btCompoundCollisionAlgorithm
     62        - Made btSequentialImpulseConstraintSolver 100% compatible with ODE quickstep
     63        constraints can use 'solveConstraint' method or 'getInfo/getInfo2'
     64
     652008 November 30
     66        - Add highly optimized SIMD branchless PGS/SI solver innerloop
    667
    7682008 November 12
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