Changeset 8328 in orxonox.OLD for branches/terrain/src/lib/collision_detection/cd_engine.cc
- Timestamp:
- Jun 12, 2006, 5:17:14 PM (18 years ago)
- File:
-
- 1 edited
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branches/terrain/src/lib/collision_detection/cd_engine.cc
r8186 r8328 22 22 #include "model.h" 23 23 #include "world_entity.h" 24 #include "terrain.h" 24 #include "terrain_entity.h" 25 25 26 // #include "player.h" 26 27 … … 99 100 if( likely( this->terrain != NULL)) 100 101 { 101 Quadtree* q = dynamic_cast<Terrain*>(this->terrain)->ssp->getQuadtree(); 102 // QuadtreeNode* n = q->getQuadtreeFromPosition(this->player->getAbsCoor()); 102 //kraus: TODO put collision detection for terrain class here... 103 //Quadtree* q = dynamic_cast<TerrainEntity*>(this->terrain)->ssp->getQuadtree(); 104 //QuadtreeNode* n = q->getQuadtreeFromPosition(this->player->getAbsCoor()); 103 105 } 104 106
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