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Ignore:
Timestamp:
Apr 28, 2011, 7:15:14 AM (13 years ago)
Author:
rgrieder
Message:

Merged kicklib2 branch back to trunk (includes former branches ois_update, mac_osx and kicklib).

Notes for updating

Linux:
You don't need an extra package for CEGUILua and Tolua, it's already shipped with CEGUI.
However you do need to make sure that the OgreRenderer is installed too with CEGUI 0.7 (may be a separate package).
Also, Orxonox now recognises if you install the CgProgramManager (a separate package available on newer Ubuntu on Debian systems).

Windows:
Download the new dependency packages versioned 6.0 and use these. If you have problems with that or if you don't like the in game console problem mentioned below, you can download the new 4.3 version of the packages (only available for Visual Studio 2005/2008).

Key new features:

  • *Support for Mac OS X*
  • Visual Studio 2010 support
  • Bullet library update to 2.77
  • OIS library update to 1.3
  • Support for CEGUI 0.7 —> Support for Arch Linux and even SuSE
  • Improved install target
  • Compiles now with GCC 4.6
  • Ogre Cg Shader plugin activated for Linux if available
  • And of course lots of bug fixes

There are also some regressions:

  • No support for CEGUI 0.5, Ogre 1.4 and boost 1.35 - 1.39 any more
  • In game console is not working in main menu for CEGUI 0.7
  • Tolua (just the C lib, not the application) and CEGUILua libraries are no longer in our repository. —> You will need to get these as well when compiling Orxonox
  • And of course lots of new bugs we don't yet know about
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/external/bullet/BulletCollision/CollisionDispatch/btUnionFind.h

    r5781 r8351  
    1919#include "LinearMath/btAlignedObjectArray.h"
    2020
    21         #define USE_PATH_COMPRESSION 1
     21#define USE_PATH_COMPRESSION 1
     22
     23///see for discussion of static island optimizations by Vroonsh here: http://code.google.com/p/bullet/issues/detail?id=406
     24#define STATIC_SIMULATION_ISLAND_OPTIMIZATION 1
    2225
    2326struct  btElement
     
    107110       
    108111                #ifdef USE_PATH_COMPRESSION
    109                                 //
    110                                 m_elements[x].m_id = m_elements[m_elements[x].m_id].m_id;
    111                 #endif //
     112                                const btElement* elementPtr = &m_elements[m_elements[x].m_id];
     113                                m_elements[x].m_id = elementPtr->m_id;
     114                                x = elementPtr->m_id;                   
     115                #else//
    112116                                x = m_elements[x].m_id;
     117                #endif         
    113118                                //btAssert(x < m_N);
    114119                                //btAssert(x >= 0);
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