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Ignore:
Timestamp:
Apr 28, 2011, 7:15:14 AM (14 years ago)
Author:
rgrieder
Message:

Merged kicklib2 branch back to trunk (includes former branches ois_update, mac_osx and kicklib).

Notes for updating

Linux:
You don't need an extra package for CEGUILua and Tolua, it's already shipped with CEGUI.
However you do need to make sure that the OgreRenderer is installed too with CEGUI 0.7 (may be a separate package).
Also, Orxonox now recognises if you install the CgProgramManager (a separate package available on newer Ubuntu on Debian systems).

Windows:
Download the new dependency packages versioned 6.0 and use these. If you have problems with that or if you don't like the in game console problem mentioned below, you can download the new 4.3 version of the packages (only available for Visual Studio 2005/2008).

Key new features:

  • *Support for Mac OS X*
  • Visual Studio 2010 support
  • Bullet library update to 2.77
  • OIS library update to 1.3
  • Support for CEGUI 0.7 —> Support for Arch Linux and even SuSE
  • Improved install target
  • Compiles now with GCC 4.6
  • Ogre Cg Shader plugin activated for Linux if available
  • And of course lots of bug fixes

There are also some regressions:

  • No support for CEGUI 0.5, Ogre 1.4 and boost 1.35 - 1.39 any more
  • In game console is not working in main menu for CEGUI 0.7
  • Tolua (just the C lib, not the application) and CEGUILua libraries are no longer in our repository. —> You will need to get these as well when compiling Orxonox
  • And of course lots of new bugs we don't yet know about
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/external/bullet/BulletCollision/CollisionShapes/btMultiSphereShape.h

    r5781 r8351  
    11/*
    22Bullet Continuous Collision Detection and Physics Library
    3 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
     3Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
    44
    55This software is provided 'as-is', without any express or implied warranty.
     
    1919#include "btConvexInternalShape.h"
    2020#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
    21 
    22 #define MAX_NUM_SPHERES 5
    23 
    24 ///The btMultiSphereShape represents the convex hull of a collection of spheres. You can create special capsules or other smooth volumes.
    25 ///It is possible to animate the spheres for deformation.
    26 class btMultiSphereShape : public btConvexInternalShape
    27 
    28 {
    29        
    30         btVector3 m_localPositions[MAX_NUM_SPHERES];
    31         btScalar  m_radi[MAX_NUM_SPHERES];
    32         btVector3       m_inertiaHalfExtents;
    33 
    34         int m_numSpheres;
    35        
     21#include "LinearMath/btAlignedObjectArray.h"
     22#include "LinearMath/btAabbUtil2.h"
    3623
    3724
    3825
     26///The btMultiSphereShape represents the convex hull of a collection of spheres. You can create special capsules or other smooth volumes.
     27///It is possible to animate the spheres for deformation, but call 'recalcLocalAabb' after changing any sphere position/radius
     28class btMultiSphereShape : public btConvexInternalAabbCachingShape
     29{
     30       
     31        btAlignedObjectArray<btVector3> m_localPositionArray;
     32        btAlignedObjectArray<btScalar>  m_radiArray;
     33       
    3934public:
    40         btMultiSphereShape (const btVector3& inertiaHalfExtents,const btVector3* positions,const btScalar* radi,int numSpheres);
     35        btMultiSphereShape (const btVector3* positions,const btScalar* radi,int numSpheres);
    4136
    4237        ///CollisionShape Interface
     
    5045        int     getSphereCount() const
    5146        {
    52                 return m_numSpheres;
     47                return m_localPositionArray.size();
    5348        }
    5449
    5550        const btVector3&        getSpherePosition(int index) const
    5651        {
    57                 return m_localPositions[index];
     52                return m_localPositionArray[index];
    5853        }
    5954
    6055        btScalar        getSphereRadius(int index) const
    6156        {
    62                 return m_radi[index];
     57                return m_radiArray[index];
    6358        }
    6459
     
    6964        }
    7065
     66        virtual int     calculateSerializeBufferSize() const;
     67
     68        ///fills the dataBuffer and returns the struct name (and 0 on failure)
     69        virtual const char*     serialize(void* dataBuffer, btSerializer* serializer) const;
     70
     71
    7172};
    7273
    7374
     75struct  btPositionAndRadius
     76{
     77        btVector3FloatData      m_pos;
     78        float           m_radius;
     79};
     80
     81struct  btMultiSphereShapeData
     82{
     83        btConvexInternalShapeData       m_convexInternalShapeData;
     84
     85        btPositionAndRadius     *m_localPositionArrayPtr;
     86        int                             m_localPositionArraySize;
     87        char    m_padding[4];
     88};
     89
     90
     91
     92SIMD_FORCE_INLINE       int     btMultiSphereShape::calculateSerializeBufferSize() const
     93{
     94        return sizeof(btMultiSphereShapeData);
     95}
     96
     97
     98
    7499#endif //MULTI_SPHERE_MINKOWSKI_H
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