Changeset 8351 for code/trunk/src/external/bullet/ChangeLog
- Timestamp:
- Apr 28, 2011, 7:15:14 AM (14 years ago)
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code/trunk/src/external/bullet/ChangeLog
r5781 r8351 2 2 Primary author and maintainer: Erwin Coumans 3 3 4 Todo: update changelog from April - July 2008 5 See http://code.google.com/p/bullet/source/list for more complete log in Subversion 4 This ChangeLog is incomplete, for an up-to-date list of all fixed issues see http://bullet.googlecode.com 5 using http://tinyurl.com/yabmjjj 6 7 8 2010 September 21 9 - Bullet 2.77 release based on revision 2218 10 - Added Visual Studio project files for OpenCL and Direct Compute in msvc folder 11 12 2010 September 7 13 - autotools now uses CamelCase naming for libraryes just like cmake: 14 libbulletdynamics -> libBulletDynamics, libbulletmath -> libLinearMath 15 16 2010 July 21 17 - Preparing for Bullet 2.77 release, around revision r2135 18 - Added an OpenCL particle demo, running on NVidia, AMD and MiniCL 19 Thanks to NVidia for the original particle demo from their OpenCL SDK 20 - Added GPU deformable object solvers for OpenCL and DirectCompute, and a DirectX 11 cloth demo 21 Thanks to AMD 22 - Create a separate library for MiniCL, 23 MiniCL is a rudimentary OpenCL wrapper that allows to compile OpenCL kernels for multi-core CPU, using Win32 Threads or Posix 24 - Moved vectormath into Bullet/src, and added a SSE implementation 25 - Added a btParallelConstraintSolver, mainly for PlayStation 3 Cell SPUs (although it runs fine on CPU too) 26 27 2010 March 6 28 - Dynamica Maya plugin (and COLLADA support) is moved to http://dynamica.googlecode.com 29 30 2010 February 31 - Bullet 2.76 release, revision 2010 32 - support for the .bullet binary file format 33 - btInternalEdgeUtility to adjust unwanted collisions against internal triangle edges 34 - Improved Maya Dynamica plugin with better constraint authoring and .bullet file export 35 36 37 2009 September 17 38 - Minor update to Bullet 2.75 release, revision 1776 39 - Support for btConvex2dShape, check out Bullet/Demos/Box2dDemo 40 - Fixes in build systems 41 - Minor fix in btGjkPairDetector 42 - Initialize world transform for btCollisionShape in constructor 43 44 45 2009 September 6 46 - Bullet 2.75 release 47 - Added SPH fluid simulation in Extras, not integrated with rigid body / soft body yet 48 Thanks to Rama Hoetzlein to make this contribution available under the ZLib license 49 - add special capsule-capsule collider code in btConvexConvexCollisionAlgorithm, to speed up capsule-ragdolls 50 - soft body improvement: faster building of bending constraints 51 - soft body improvement: allow to disable/enable cluster self-collision 52 - soft body fix: 'exploding' soft bodies when using cluster collision 53 - fix some degenerate cases in continuous convex cast, could impact ray cast/convex cast 54 Thanks to Jacob Langford for the report and reproduction cases, see http://code.google.com/p/bullet/issues/detail?id=250&can=1&start=200 55 - re-enabled split impulse 56 - added btHinge2Constraint, btUniversalConstraint, btGeneric6DofSpringConstraint 57 - demonstrate 2D physics with 2D/3D object interaction 58 59 60 2008 December 2 61 - Fix contact refresh issues with btCompoundShape, introduced with btDbvt acceleration structure in btCompoundCollisionAlgorithm 62 - Made btSequentialImpulseConstraintSolver 100% compatible with ODE quickstep 63 constraints can use 'solveConstraint' method or 'getInfo/getInfo2' 64 65 2008 November 30 66 - Add highly optimized SIMD branchless PGS/SI solver innerloop 6 67 7 68 2008 November 12
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